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feS4nt

Japan
On FACEIT since 2017 217 matches tracked 44 matches in 30 days
ELO ▼ 20
2,239
30-day peak: 2,259
Rank SEA ▼ 882 places
#2,907
Japan #3,708 in Japan
30 days · prev. #2,025 · best #2,025
Last updated:

How does feS4nt play?

Rating 1.05 K/R 0.73 ADR 75.7 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 85%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.0
Knife kills 1 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 76.4, Headshots at 55%
▼ Got worse
Win rate −12 pp, ELO −64

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
59 matches · 47% win rate
On Anubis −23 ELO
23 matches · 65% win rate
On Saturdays ±0 ELO, win rate 38%

feS4nt loses the most ELO on Mirage: −55 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.13 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
48% better than 40%
0.73 better than 46%
75.6 better than 23%
1.05 better than 57%
49% of 247 duels better than 39%
43% of 46 situations better than 64%
Mirage59
47% better than 32%
0.68 better than 22%
72.2 better than 11%
0.99 better than 35%
46% of 169 duels better than 20%
46% of 46 situations better than 72%
Ancient48
60% better than 77%
0.75 better than 56%
76.5 better than 25%
1.06 better than 63%
52% of 194 duels better than 57%
43% of 35 situations better than 64%
Anubis23
65% better than 85%
0.82 better than 83%
83.1 better than 61%
1.21 better than 93%
60% of 67 duels better than 90%
36% of 25 situations better than 43%
Nuke8
63% -
0.72 -
75.1 -
0.97-
58% of 26 duels -
40% of 5 situations -
Cache7
43% -
0.73 -
76.1 -
1.07-
45% of 31 duels -
33% of 6 situations -
Inferno4
0% -
0.68 -
71.4 -
0.87-
9% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feS4nt plays

Across 217 matches feS4nt averages K/R 0.73, ADR 75.7 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 89 of 217 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 159 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.15. feS4nt loses the most ELO on Mirage (−55 ELO, win rate 47%). Things go best on Dust 2 (+28 ELO, win rate 48%). Match no. 4 of the day goes best: 67% win rate, +17 ELO. Got weaker: Win rate −12 pp, ELO −64. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 76.4, Headshots at 55%. Last 30 days: 44 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.