fbz

Brazil
FACEIT verified 408 matches tracked 60 matches in 30 days
ELO ▲ 189
2,757
30-day peak: 2,838
Rank SA ▼ 92 places
#412
BR #291 in BR
30 days · prev. #320 · best #312
Last updated:

How does fbz play?

Rating 1.01 (from 325 matches) K/R 0.73 ADR 78.2 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 325 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.5 from the last 325
Knife kills 11 in 325 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 30%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 36x 4K, 5 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 61%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +418
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −331 ELO
73 matches · 42% win rate
In match 3 of the day −134 ELO
53 matches · 47% win rate
On Thursdays −257 ELO, win rate 44%

fbz loses the most ELO on Dust 2: −331 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.55 · Ancient

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage163
56% better than 62%
0.74 better than 42%
80.1 better than 39%
1.03 better than 41%
53% of 785 duels better than 55%
42% of 71 situations better than 60%
Dust 273
42% better than 14%
0.69 better than 21%
74.6 better than 16%
0.98 better than 23%
40% of 308 duels better than 4%
32% of 37 situations better than 31%
Ancient61
56% better than 58%
0.73 better than 36%
79.1 better than 32%
1.01 better than 35%
51% of 279 duels better than 43%
10% of 30 situations better than 3%
Anubis13
31% -
0.70 -
71.6 -
0.98-
41% of 49 duels -
25% of 4 situations -
Nuke9
44% -
0.70 -
71.6 -
0.99-
46% of 41 duels -
50% of 8 situations -
Inferno6
67% -
0.63 -
65.9 -
0.90-
41% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fbz plays

Across 408 matches fbz averages K/R 0.73 and ADR 78.2; the rating across the 325 rated matches is 1.01. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 61 matches. In 116 of 325 matches the rating was 1.10 or higher (36%), in 132 it was below 0.90. In 241 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. fbz loses the most ELO on Dust 2 (−331 ELO, win rate 42%). Things go best on Ancient (+212 ELO, win rate 56%). Match no. 4 of the day goes best: 59% win rate, +98 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +418. Got weaker: K/R −0.05, Rating −0.09, ADR −4.5. Last 30 days: 60 matches, win rate 52%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.