fazmafor

Russia
On FACEIT since 2021 292 matches tracked 92 matches in 30 days
ELO ▲ 38
2,435
30-day peak: 2,484
Rank EU
#69,757
Russia #19,794 in Russia
Last updated:

How does fazmafor play?

Rating 1.19 K/R 0.83 ADR 86.0 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 292 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 41%−9 pp · Ø 50% better than 7%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.25+0.21 · Ø 1.04 better than 94%
Pistol kills per match 2.5
Knife kills 7 in 292 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 45x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 28%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +279
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −10.7, Headshots −5 pp, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 1.02. Last 3 months: 0.79 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
124 matches · 59% win rate
In match 4 of the day +5 ELO
37 matches · 43% win rate
Between 12:00 and 18:00 +36 ELO, win rate 50%
On Tuesdays ±0 ELO, win rate 48%

fazmafor loses the most ELO on Dust 2: −20 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.75 · Mirage
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2124
59% better than 75%
0.85 better than 87%
87.5 better than 77%
1.24 better than 92%
62% of 497 duels better than 94%
41% of 81 situations better than 58%
Mirage59
63% better than 88%
0.84 better than 85%
83.5 better than 60%
1.21 better than 90%
57% of 221 duels better than 81%
36% of 39 situations better than 45%
Anubis44
45% better than 24%
0.80 better than 74%
86.0 better than 72%
1.13 better than 75%
55% of 175 duels better than 69%
33% of 40 situations better than 38%
Ancient38
58% better than 69%
0.79 better than 69%
83.2 better than 56%
1.08 better than 63%
59% of 156 duels better than 86%
48% of 23 situations better than 76%
Nuke17
41% better than 13%
0.79 better than 64%
78.7 better than 34%
1.11 better than 67%
51% of 78 duels better than 40%
14% of 14 situations better than 3%
Inferno6
50% -
0.94 -
102.9 -
1.24-
56% of 25 duels -
33% of 3 situations -
Cache4
50% -
1.14 -
115.8 -
1.63-
75% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fazmafor plays

Across 292 matches fazmafor averages K/R 0.83, ADR 86.0 and a rating of 1.19. Biggest strength: K/D at 1.25, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 41% headshots. The strongest map is Mirage with a 63% win rate in 59 matches. In 175 of 292 matches the rating was 1.10 or higher (60%), in 72 it was below 0.90. In 232 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.47. fazmafor loses the most ELO on Dust 2 (−20 ELO, win rate 59%). Things go best on Mirage (+52 ELO, win rate 63%). From match no. 5 of the day on, things go best: 62% win rate, +38 ELO. Improved over the last three months: ELO +279. Got weaker: K/R −0.11, Rating −0.15, ADR −10.7, Headshots −5 pp, Win rate −10 pp. Last 30 days: 92 matches, win rate 48%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.