fawl-

Brazil
97 matches tracked 25 matches in 30 days
ELO ▼ 146
2,091
30-day peak: 2,237
Rank SA ▼ 28 places
#4,801
BR #3,132 in BR
30 days · prev. #4,773 · best #4,529
Last updated:

How does fawl- play?

Rating 1.09 K/R 0.77 ADR 82.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 33% weak 0.75 to 0.89 18% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 80%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 1.10+0.10 · Ø 1.00 better than 76%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 73%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 15x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether fawl- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
38 matches · 47% win rate
In match 3 of the day −8 ELO
20 matches · 45% win rate
On Tuesdays ±0 ELO, win rate 39%

fawl- loses the most ELO on Mirage: −43 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.79 · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 33%
0.80 better than 77%
84.8 better than 71%
1.12 better than 79%
48% of 188 duels better than 33%
42% of 19 situations better than 62%
Dust 223
57% better than 70%
0.74 right on the average
75.7 better than 26%
1.05 better than 56%
52% of 104 duels better than 55%
42% of 12 situations better than 61%
Anubis11
45% -
0.75 -
79.8 -
1.04-
49% of 47 duels -
40% of 5 situations -
Cache10
50% -
0.82 -
88.4 -
1.18-
62% of 34 duels -
69% of 13 situations -
Ancient5
40% -
0.75 -
82.4 -
1.00-
27% of 11 duels -
0% of 3 situations -
Nuke5
80% -
0.79 -
88.9 -
1.16-
67% of 18 duels -
20% of 5 situations -
Inferno3
67% -
0.74 -
81.8 -
0.93-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fawl- plays

Across 97 matches fawl- averages K/R 0.77, ADR 82.1 and a rating of 1.09. Biggest strength: 3K rounds at 5.0%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 40 of 97 matches the rating was 1.10 or higher (41%), in 25 it was below 0.90. In 91 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. fawl- loses the most ELO on Mirage (−43 ELO, win rate 47%). Things go best in match 1 of the day (−24 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −24 ELO. Last 30 days: 25 matches, win rate 32%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.