fatt47

Albania
On FACEIT since 2024 351 matches tracked 134 matches in 30 days
Last updated:

How does fatt47 play?

Rating 1.05 (from 318 matches) K/R 0.76 ADR 81.9 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 318 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 3.1
Zeus kills2 in 351 matches
Knife kills 21 in 351 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 52x 4K, 4 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.67+0.37 · Ø 0.30 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +367
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 81.4, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −128 ELO
85 matches · 58% win rate
On Dust 2 −73 ELO
99 matches · 53% win rate
On Fridays −88 ELO, win rate 41%

fatt47 loses the most ELO on Ancient: −128 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.30 · Ancient

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
53% better than 55%
0.76 better than 57%
81.2 better than 49%
1.06 better than 55%
53% of 367 duels better than 58%
41% of 56 situations better than 58%
Ancient85
58% better than 70%
0.78 better than 64%
84.9 better than 66%
1.08 better than 65%
54% of 353 duels better than 63%
37% of 60 situations better than 47%
Anubis61
48% better than 37%
0.76 better than 55%
83.2 better than 57%
0.99 better than 30%
53% of 226 duels better than 56%
32% of 37 situations better than 33%
Inferno27
56% better than 53%
0.80 better than 66%
82.8 better than 49%
1.12 better than 62%
52% of 111 duels better than 43%
57% of 23 situations better than 89%
Cache26
38% better than 10%
0.73 right on the average
79.2 better than 46%
0.97 better than 38%
48% of 126 duels better than 39%
24% of 17 situations better than 18%
Mirage23
39% better than 8%
0.64 better than 8%
67.4 better than 2%
0.91 better than 11%
46% of 97 duels better than 19%
50% of 10 situations better than 80%
Vertigo17
65% -
0.85 -
88.0 -
1.21-
59% of 80 duels -
44% of 9 situations -
Nuke11
45% -
0.74 -
80.9 -
1.00-
44% of 45 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fatt47 plays

Across 351 matches fatt47 averages K/R 0.76 and ADR 81.9; the rating across the 318 rated matches is 1.05. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Vertigo with a 65% win rate in 17 matches. In 132 of 318 matches the rating was 1.10 or higher (42%), in 116 it was below 0.90. In 295 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: June 2026 at 1.18. fatt47 loses the most ELO on Ancient (−128 ELO, win rate 58%). Things go best on Mirage (+111 ELO, win rate 39%). Improved over the last three months: Headshots +2 pp, ELO +367. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 81.4, Win rate at 52%. Last 30 days: 134 matches, win rate 52%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.