fast_Foxe

Norway
On FACEIT since 2025 240 matches tracked 127 matches in 30 days
ELO ▲ 200
2,020
30-day peak: 2,069
Rank EU
#243,489
Norway #2,588 in Norway
Last updated:
Next update possible in 1h 8m

How does fast_Foxe play?

Rating 1.12 K/R 0.80 ADR 85.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 240 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 2 in 240 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 53x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 50%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +113
= Stayed the same
ADR at 85.3
▼ Got worse
K/R −0.04, Rating −0.05, Win rate −17 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
87 matches · 48% win rate
In match 3 of the day −30 ELO
38 matches · 47% win rate
Between 6:00 and 12:00 −88 ELO, win rate 39%
On Wednesdays −5 ELO, win rate 44%

fast_Foxe loses the most ELO on Dust 2: −61 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.59 · Dust 2
  5. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
48% better than 39%
0.85 better than 91%
88.6 better than 84%
1.20 better than 91%
59% of 472 duels better than 89%
32% of 59 situations better than 35%
Mirage56
52% better than 55%
0.72 better than 40%
79.0 better than 42%
1.01 better than 43%
52% of 380 duels better than 55%
44% of 34 situations better than 68%
Ancient40
55% better than 61%
0.78 better than 68%
82.5 better than 57%
1.11 better than 76%
58% of 184 duels better than 83%
36% of 28 situations better than 44%
Anubis29
59% better than 75%
0.87 better than 94%
95.9 better than 97%
1.21 better than 93%
61% of 177 duels better than 94%
35% of 17 situations better than 42%
Cache19
58% -
0.77 -
85.4 -
1.13-
51% of 102 duels -
50% of 8 situations -
Nuke5
60% -
0.77 -
82.2 -
1.03-
68% of 37 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fast_Foxe plays

Across 240 matches fast_Foxe averages K/R 0.80, ADR 85.2 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 37% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 116 of 240 matches the rating was 1.10 or higher (48%), in 74 it was below 0.90. In 219 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 1.28. fast_Foxe loses the most ELO on Dust 2 (−61 ELO, win rate 48%). Things go best on Ancient (+60 ELO, win rate 55%). Match no. 1 of the day goes best: 62% win rate, −39 ELO. Improved over the last three months: Headshots +3 pp, ELO +113. Got weaker: K/R −0.04, Rating −0.05, Win rate −17 pp. Unchanged in recent months: ADR at 85.3. Last 30 days: 127 matches, win rate 52%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.