farukreis1

Turkey
22 matches tracked
Last updated:

How does farukreis1 play?

Rating 0.99 K/R 0.67 ADR 70.9 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 45% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsClutcherHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 41%−9 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 14%
Clutch 1v2 won 43%+22 pp · Ø 21% better than 99%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.98+0.01 · Ø 0.97 better than 62%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 14%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 41%
4Ks and aces 6x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 4%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 43%
Enemies flashed per round 0.41+0.17 · Ø 0.24 better than 86%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Patterns

Soon this shows where farukreis1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 26 · Anubis
  3. Highest rating in a match: 1.94 · Anubis

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
67% -
0.63 -
66.6 -
0.97-
44% of 25 duels -
0% of 5 situations -
Anubis7
86% -
0.73 -
74.1 -
1.08-
48% of 23 duels -
50% of 4 situations -
Mirage5
20% -
0.67 -
73.7 -
0.89-
29% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How farukreis1 plays

Across 22 matches farukreis1 averages K/R 0.67, ADR 70.9 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Most room to improve: Opening duels won at 41%, better than only 4% of level 5 players. Averages 15.0 kills per match with 51% headshots. In 4 of 22 matches the rating was 1.10 or higher (18%), in 8 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.