farmaG

Austria
201 matches tracked
ELO
2,972
Peak across recorded matches: 3,028
Rank EU ▼ 1,828 places
#9,884
Austria #28 in Austria
30 days · prev. #8,056 · best #8,056
Last updated:

How does farmaG play?

Rating 1.20 (from 157 matches) K/R 0.81 ADR 85.0 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (52%).

Headshot rate 34%−18 pp · Ø 52% better than 1%
AWP share of kills 33%+21 pp · Ø 12% better than 96%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.7%).

2K rounds 16.3%+2.6 pp · Ø 13.7% better than 94%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 30x 4K, 2 aces in 130 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.31).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.64+0.33 · Ø 0.31 better than 98%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.12, Rating +0.44, ADR +9.9, Headshots +4 pp, ELO +83
= Stayed the same
Win rate at 59%
▼ Got worse
Nothing clear

Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.84 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
54 matches · 54% win rate
On Cache −2 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 +88 ELO, win rate 54%
On Mondays −5 ELO, win rate 47%

farmaG loses the most ELO on Ancient: −17 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.44 · Anubis
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
54% better than 52%
0.77 better than 57%
77.4 better than 25%
1.13 better than 73%
54% of 155 duels better than 60%
39% of 28 situations better than 51%
Dust 251
59% better than 70%
0.82 better than 78%
89.3 better than 82%
1.20 better than 86%
58% of 229 duels better than 80%
41% of 32 situations better than 57%
Anubis32
69% better than 90%
0.89 better than 94%
95.5 better than 96%
1.32 better than 98%
60% of 144 duels better than 87%
35% of 23 situations better than 41%
Cache20
50% better than 28%
0.85 better than 75%
90.6 better than 73%
1.18 better than 69%
61% of 80 duels better than 83%
36% of 11 situations better than 40%
Inferno18
72% better than 88%
0.76 better than 41%
79.5 better than 26%
1.17-
65% of 51 duels better than 92%
38% of 8 situations better than 44%
Nuke18
67% better than 82%
0.81 better than 67%
82.8 better than 49%
1.17-
59% of 46 duels better than 79%
20% of 5 situations better than 12%
Overpass7
29% -
0.61 -
70.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How farmaG plays

Across 201 matches farmaG averages K/R 0.81 and ADR 85.0; the rating across the 157 rated matches is 1.20. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 34% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 94 of 157 matches the rating was 1.10 or higher (60%), in 35 it was below 0.90. In 130 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. farmaG loses the most ELO on Ancient (−17 ELO, win rate 54%). Things go best on Anubis (+63 ELO, win rate 69%). From match no. 5 of the day on, things go best: 65% win rate, −57 ELO. Improved over the last three months: K/R +0.12, Rating +0.44, ADR +9.9, Headshots +4 pp, ELO +83. Unchanged in recent months: Win rate at 59%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.