farg

USA
On FACEIT since 2016 217 matches tracked 67 matches in 30 days
ELO ▲ 404
3,213
30-day peak: 3,247
Rank NA ▲ 375 places
#132
USA #105 in USA
30 days · prev. #507 · best #111
Last updated:
Next update possible in 42m 45s

How does farg play?

Rating 1.19 K/R 0.84 ADR 92.2 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 217 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.22+0.17 · Ø 1.05 better than 86%
Pistol kills per match 3.1
Knife kills 5 in 217 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 82%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 41x 4K, 3 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+5 pp · Ø 33% better than 81%
Utility damage per round 5.1+1.3 · Ø 3.8 better than 83%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 75%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +344
= Stayed the same
K/R at 0.85, Rating at 1.20, ADR at 92.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.85 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −203 ELO
76 matches · 50% win rate
On Anubis −120 ELO
24 matches · 71% win rate
On Saturdays −31 ELO, win rate 40%

farg loses the most ELO in match 1 of the day: −203 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% right on the average
0.87 better than 90%
95.9 better than 95%
1.21 better than 88%
61% of 309 duels better than 91%
26% of 42 situations better than 14%
Dust 241
54% better than 46%
0.81 better than 73%
88.8 better than 79%
1.15 better than 73%
56% of 152 duels better than 68%
41% of 29 situations better than 55%
Anubis24
71% better than 93%
0.80 better than 72%
87.7 better than 80%
1.16 better than 79%
62% of 90 duels better than 92%
46% of 13 situations better than 70%
Cache23
65% better than 66%
0.89 better than 85%
96.4 better than 89%
1.29 better than 87%
61% of 87 duels better than 81%
58% of 12 situations better than 88%
Ancient17
59% better than 64%
0.77 better than 57%
85.0 better than 65%
1.08 better than 58%
53% of 55 duels better than 54%
40% of 15 situations better than 55%
Nuke14
36% -
0.82 -
89.3 -
1.15-
58% of 57 duels -
60% of 10 situations -
Inferno13
69% -
0.85 -
91.2 -
1.25-
49% of 47 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How farg plays

Across 217 matches farg averages K/R 0.84, ADR 92.2 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 92.2, better than 92% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 57% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 124 of 217 matches the rating was 1.10 or higher (57%), in 47 it was below 0.90. In 137 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: June 2026 at 1.29. farg loses the most ELO in match 1 of the day (−203 ELO, win rate 50%). Things go best in match 2 of the day (+170 ELO, win rate 63%). From match no. 5 of the day on, things go best: 73% win rate, −3 ELO. Improved over the last three months: Win rate +8 pp, ELO +344. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.20, ADR at 92.8. Last 30 days: 67 matches, win rate 64%, net ELO +336.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.