farLOVE

Russia
22 matches tracked 22 matches in 30 days
Last updated:

How does farLOVE play?

Rating 0.87 K/R 0.56 ADR 63.5 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 36%
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 27%
Opening duels won 51%+2 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+7 pp better than 82%
Clutch 1v2 won 20%−1 pp better than 47%
Clutch kills per match 1.60.0 level

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 36%−5 pp better than 21%
AWP share of kills 23%+11 pp better than 88%
K/D 0.83−0.12 better than 17%
Pistol kills per match 1.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.1%−2.8 pp better than 9%
Rounds with 3K 2.5%−1.1 pp better than 13%
MVPs per match 1.5−0.6 better than 7%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 81%
Utility damage per round 2.5−1.3 better than 27%
Enemies flashed per round 0.48+0.24 better than 94%
Rounds with a death 67%−7.0 pp better than 98%

Patterns

From the last 22 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.44 · Dust 2
  2. Most kills in a match: 26 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
57% –
0.66 –
73.7 –
0.98–
72% of 25 duels –
43% of 7 situations –
Mirage7
71% –
0.51 –
59.6 –
0.80–
45% of 29 duels –
40% of 5 situations –
Nuke3
67% –
0.65 –
75.0 –
0.85–
40% of 10 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How farLOVE plays

Across 22 matches farLOVE averages K/R 0.56, ADR 63.5 and a rating of 0.87. Biggest strength: Rounds with a death at 67%. That is better than 98% of players on level 3. Most room to improve: Damage per round (ADR) at 63.5. That is better than only 3% of players on level 3. On average 12.4 kills per match, 36% of them headshots. In 5 of 22 matches the rating was 1.10 or higher (23%), in 12 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. Last 30 days: 22 matches, win rate 59%, ELO balance −72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.