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fall1e-

Germany
On FACEIT since 2018 290 matches tracked 142 matches in 30 days
ELO ▲ 544
3,134
30-day peak: 3,138
Rank EU ▲ 939 places
#5,730
Germany #134 in Germany
30 days · prev. #6,669 · best #5,730
Last updated:

How does fall1e- play?

Rating 1.08 K/R 0.77 ADR 81.6 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 290 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 32%+20 pp · Ø 12% better than 95%
K/D 1.11+0.05 · Ø 1.06 better than 61%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.7%).

2K rounds 14.8%+1.1 pp · Ø 13.7% better than 74%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 49x 4K, 2 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether fall1e- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 275 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79.

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −185 ELO
84 matches · 52% win rate
On Dust 2 −70 ELO
74 matches · 49% win rate
On Wednesdays −144 ELO, win rate 43%

fall1e- loses the most ELO on Mirage: −185 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.70 · Anubis
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% better than 39%
0.78 better than 61%
83.6 better than 58%
1.07 better than 53%
56% of 472 duels better than 71%
33% of 36 situations better than 32%
Dust 274
49% better than 28%
0.76 right on the average
82.0 better than 51%
1.06 better than 45%
57% of 355 duels better than 73%
46% of 46 situations better than 70%
Ancient57
60% better than 67%
0.74 better than 42%
76.8 better than 22%
1.04 better than 45%
55% of 203 duels better than 66%
42% of 31 situations better than 60%
Anubis48
63% better than 75%
0.81 better than 76%
83.6 better than 61%
1.16 better than 79%
62% of 211 duels better than 91%
39% of 18 situations better than 52%
Inferno15
53% better than 24%
0.82 better than 64%
76.9 better than 13%
1.15 better than 52%
60% of 75 duels better than 68%
38% of 8 situations better than 42%
Cache8
63% -
0.80 -
89.4 -
1.15-
65% of 34 duels -
50% of 6 situations -
Nuke4
0% -
0.75 -
74.8 -
0.94-
50% of 18 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fall1e- plays

Across 290 matches fall1e- averages K/R 0.77, ADR 81.6 and a rating of 1.08. Biggest strength: Opening duels won at 57%, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 139 of 290 matches the rating was 1.10 or higher (48%), in 88 it was below 0.90. In 275 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: November 2026 at 1.10. fall1e- loses the most ELO on Mirage (−185 ELO, win rate 52%). Things go best in match 4 of the day (+248 ELO, win rate 77%). Match no. 4 of the day goes best: 77% win rate, +248 ELO. Last 30 days: 142 matches, win rate 56%, net ELO +290.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.