fahtE

USA
FACEIT verified On FACEIT since 2020 139 matches tracked
ELO ▼ 69
2,364
30-day peak: 2,487
Rank NA ▼ 863 places
#2,470
US #1,344 in US
30 days · prev. #1,607 · best #1,607
Last updated:

How does fahtE play?

Rating 1.08 (from 84 matches) K/R 0.75 ADR 80.2 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.11 · Ø 1.00 better than 73%
Pistol kills per match 3.1 from the last 134
Knife kills 6 in 134 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 76%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 4x 4K, 1 ace in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.11, Win rate +15 pp, ELO +431
= Stayed the same
K/R at 0.74, ADR at 78.1, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −32 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 30 · Cache

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% right on the average
0.76 better than 58%
80.4 better than 47%
1.14 better than 81%
58% of 92 duels better than 85%
45% of 31 situations better than 68%
Dust 238
50% better than 45%
0.70 better than 31%
77.3 better than 31%
0.97 better than 27%
42% of 106 duels better than 9%
50% of 12 situations better than 80%
Anubis18
72% better than 96%
0.80 better than 76%
84.9 better than 68%
1.14-
53% of 45 duels better than 57%
42% of 12 situations better than 56%
Ancient15
47% better than 32%
0.75 right on the average
83.7 better than 62%
1.06-
51% of 43 duels right on the average
50% of 6 situations better than 79%
Cache7
71% -
0.85 -
86.0 -
1.27-
57% of 30 duels -
33% of 3 situations -
Inferno5
80% -
0.81 -
86.9 -
-
-
-
Nuke5
40% -
0.69 -
71.1 -
0.96-
86% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fahtE plays

Across 139 matches fahtE averages K/R 0.75 and ADR 80.2; the rating across the 84 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 36 of 84 matches the rating was 1.10 or higher (43%), in 26 it was below 0.90. In 44 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. Things go best on Mirage (+108 ELO, win rate 52%). Improved over the last three months: Rating +0.11, Win rate +15 pp, ELO +431. Unchanged in recent months: K/R at 0.74, ADR at 78.1, Headshots at 48%. Last 30 days: 9 matches, win rate 44%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.