fadroma-

Switzerland
On FACEIT since 2020 249 matches tracked 61 matches in 30 days
ELO ▲ 196
2,486
30-day peak: 2,486
Rank EU
#59,055
Switzerland #471 in Switzerland
Last updated:

How does fadroma- play?

Rating 1.08 (from 199 matches) K/R 0.77 ADR 84.7 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.2
Zeus kills2 in 249 matches
Knife kills 12 in 249 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 40x 4K, 5 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +7.0, Headshots +8 pp, Win rate +18 pp, ELO +1,060
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
24 matches · 63% win rate
In match 3 of the day ±0 ELO
38 matches · 47% win rate
Between 18:00 and 24:00 +56 ELO, win rate 50%
On Fridays ±0 ELO, win rate 48%

fadroma- loses the most ELO on Anubis: −25 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Cache
  2. Reached level 10 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 42 · Dust 2
  5. Recorded match no. 100 · Anubis

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
63% better than 85%
0.78 better than 67%
84.8 better than 68%
1.13 better than 76%
53% of 309 duels better than 59%
40% of 45 situations better than 56%
Mirage55
47% better than 30%
0.75 right on the average
84.4 better than 65%
1.03 better than 46%
50% of 215 duels better than 42%
32% of 34 situations better than 31%
Ancient50
46% better than 26%
0.80 better than 74%
88.7 better than 81%
1.09 better than 66%
57% of 248 duels better than 76%
48% of 21 situations better than 72%
Anubis24
63% better than 80%
0.74 better than 47%
81.8 better than 53%
1.02 better than 42%
45% of 86 duels better than 16%
10% of 10 situations better than 2%
Inferno19
37% better than 5%
0.67 better than 14%
76.0 better than 16%
1.01-
47% of 75 duels better than 19%
40% of 10 situations better than 57%
Cache10
60% -
0.86 -
89.8 -
1.17-
48% of 48 duels -
29% of 7 situations -
Nuke7
86% -
0.75 -
83.7 -
1.06-
45% of 47 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fadroma- plays

Across 249 matches fadroma- averages K/R 0.77 and ADR 84.7; the rating across the 199 rated matches is 1.08. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 65% headshots. The strongest map is Dust 2 with a 63% win rate in 81 matches. In 81 of 199 matches the rating was 1.10 or higher (41%), in 62 it was below 0.90. In 190 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. fadroma- loses the most ELO on Anubis (−25 ELO, win rate 63%). Things go best on Dust 2 (+55 ELO, win rate 63%). Match no. 4 of the day goes best: 66% win rate, +22 ELO. Improved over the last three months: K/R +0.07, ADR +7.0, Headshots +8 pp, Win rate +18 pp, ELO +1,060. Last 30 days: 61 matches, win rate 57%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.