Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

fadedthings

USA
On FACEIT since 2024 249 matches tracked 47 matches in 30 days
Last updated:

How does fadedthings play?

Rating 1.00 (from 248 matches) K/R 0.72 ADR 81.2 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 82%
AWP share of kills 14%+3 pp · Ø 11% better than 72%
K/D 0.98−0.03 · Ø 1.01 better than 40%
Pistol kills per match 2.3
Knife kills 10 in 249 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 53%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 65%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 6 aces in 148 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.3
= Stayed the same
Headshots at 54%, Win rate at 46%
▼ Got worse
ELO −75

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −164 ELO
86 matches · 51% win rate
On Ancient −84 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −27 ELO, win rate 41%
On Wednesdays −44 ELO, win rate 35%

fadedthings loses the most ELO on Mirage: −164 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 51%
0.72 better than 43%
80.1 better than 47%
1.00 better than 43%
53% of 445 duels better than 65%
39% of 49 situations better than 55%
Anubis46
46% better than 32%
0.70 better than 35%
81.2 better than 55%
0.95 better than 29%
53% of 204 duels better than 64%
46% of 26 situations better than 70%
Dust 239
38% better than 10%
0.69 better than 30%
82.1 better than 61%
0.93 better than 21%
46% of 190 duels better than 24%
39% of 23 situations better than 54%
Ancient24
50% right on the average
0.70 better than 38%
78.3 better than 41%
0.95 better than 32%
49% of 142 duels better than 40%
44% of 16 situations better than 68%
Nuke24
46% better than 21%
0.80 better than 75%
85.6 better than 75%
1.11 better than 74%
43% of 113 duels better than 13%
38% of 29 situations better than 42%
Inferno23
52% better than 53%
0.79 better than 80%
83.9 better than 69%
1.11 better than 78%
49% of 108 duels better than 36%
32% of 22 situations better than 35%
Cache6
33% -
0.72 -
76.0 -
1.01-
70% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fadedthings plays

Across 249 matches fadedthings averages K/R 0.72 and ADR 81.2; the rating across the 248 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 8 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Inferno with a 52% win rate in 23 matches. In 91 of 248 matches the rating was 1.10 or higher (37%), in 102 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. fadedthings loses the most ELO on Mirage (−164 ELO, win rate 51%). Things go best on Anubis (+72 ELO, win rate 46%). Match no. 3 of the day goes best: 59% win rate, −34 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.3. Got weaker: ELO −75. Unchanged in recent months: Headshots at 54%, Win rate at 46%. Last 30 days: 47 matches, win rate 47%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.