faczao

Brazil
On FACEIT since 2021 165 matches tracked 78 matches in 30 days
ELO ▼ 13
2,204
30-day peak: 2,256
Rank SA ▲ 3,353 places
#3,452
Brazil #2,121 in Brazil
30 days · prev. #6,805 · best #2,205
Last updated:

How does faczao play?

Rating 1.16 K/R 0.84 ADR 90.7 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 165 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.7
Knife kills 5 in 165 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 44x 4K, 6 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether faczao is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.89.

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
29 matches · 41% win rate
On Cache −17 ELO
29 matches · 62% win rate
On Sundays ±0 ELO, win rate 40%

faczao loses the most ELO in match 2 of the day: −26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.38 · Cache
  5. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
43% better than 22%
0.88 better than 94%
93.3 better than 93%
1.21 better than 91%
55% of 218 duels better than 71%
40% of 35 situations better than 59%
Cache29
62% -
0.87 -
92.5 -
1.22-
56% of 129 duels -
36% of 11 situations -
Anubis26
65% better than 88%
0.83 better than 88%
90.7 better than 90%
1.17 better than 89%
51% of 122 duels right on the average
50% of 12 situations better than 80%
Mirage18
44% better than 23%
0.75 better than 54%
84.7 better than 68%
1.02 better than 46%
51% of 85 duels right on the average
11% of 9 situations better than 2%
Inferno15
27% better than 1%
0.71 better than 28%
82.5 better than 48%
0.97 better than 24%
52% of 69 duels better than 42%
33% of 9 situations better than 38%
Ancient14
43% -
0.86 -
91.7 -
1.13-
54% of 65 duels -
33% of 6 situations -
Nuke11
55% -
0.94 -
96.4 -
1.28-
53% of 34 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How faczao plays

Across 165 matches faczao averages K/R 0.84, ADR 90.7 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 90.7, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 44% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 89 of 165 matches the rating was 1.10 or higher (54%), in 39 it was below 0.90. In 155 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: August 2026 at 1.26. faczao loses the most ELO in match 2 of the day (−26 ELO, win rate 41%). Things go best on Anubis (+21 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, +8 ELO. Last 30 days: 78 matches, win rate 46%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.