faced-z
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 865 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (49%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.03 K/D and so just above the average (0.99).
Impact
AverageExactly 3 kills in 4.1% of rounds and so slightly above the average (3.8%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.06 (at the start 0.97). Clearly above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 81.1. Last 3 months: 77.9 (at the start 77.3). Just below the average (79.0).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 45% (at the start 46%). Just below the average (46%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 51% (at the start 56%). Just above the average (50%).
Best month: August 2026 with 1,299. Last 3 months: 1,211 (at the start 1,299).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
faced-z loses the most ELO in match 3 of the day: −49 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How faced-z plays
Across 117 matches faced-z averages K/R 0.72, ADR 77.6 and a rating of 1.01. Biggest strength: Opening duels won at 56%, better than 93% of level 6 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 44 of 117 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 93 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. faced-z loses the most ELO in match 3 of the day (−49 ELO, win rate 41%). Things go best in match 2 of the day (+53 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +53 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Got weaker: Win rate −5 pp, ELO −88. Unchanged in recent months: ADR at 77.9, Headshots at 45%. Last 30 days: 29 matches, win rate 48%, net ELO −78.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.