Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

facecrack-

Russia
On FACEIT since 2013 298 matches tracked 98 matches in 30 days
ELO ▼ 361
3,216
30-day peak: 3,577
Rank EU ▼ 3,393 places
#4,222
Russia #1,204 in Russia
30 days · prev. #829 · best #749
Last updated:

How does facecrack- play?

Rating 1.00 (from 217 matches) K/R 0.74 ADR 81.7 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 255 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.9
Knife kills 7 in 298 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 53%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 48x 4K, 4 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.15
= Stayed the same
K/R at 0.75, ADR at 82.4
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −56

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −235 ELO
118 matches · 56% win rate
On Ancient −144 ELO
43 matches · 47% win rate
On Tuesdays −154 ELO, win rate 46%

facecrack- loses the most ELO on Mirage: −235 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 1.97 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
56% better than 57%
0.73 better than 36%
81.7 better than 49%
1.02 better than 36%
49% of 443 duels better than 29%
39% of 41 situations right on the average
Dust 261
56% better than 54%
0.77 better than 56%
83.0 better than 55%
1.06 better than 46%
51% of 195 duels better than 41%
46% of 13 situations better than 69%
Ancient43
47% better than 23%
0.73 better than 37%
81.5 better than 47%
1.00 better than 30%
48% of 209 duels better than 24%
53% of 19 situations better than 84%
Nuke37
51% better than 31%
0.69 better than 20%
76.7 better than 25%
0.92 better than 9%
45% of 143 duels better than 14%
38% of 13 situations better than 46%
Anubis25
56% right on the average
0.79 better than 68%
85.8 better than 72%
1.10 better than 63%
52% of 114 duels right on the average
0% of 4 situations better than 1%
Cache8
63% -
0.76 -
81.5 -
1.08-
47% of 32 duels -
50% of 4 situations -
Inferno5
80% -
0.72 -
76.8 -
1.01-
48% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How facecrack- plays

Across 298 matches facecrack- averages K/R 0.74 and ADR 81.7; the rating across the 217 rated matches is 1.00. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 56% win rate in 61 matches. In 96 of 255 matches the rating was 1.10 or higher (38%), in 102 it was below 0.90. In 236 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. facecrack- loses the most ELO on Mirage (−235 ELO, win rate 56%). Things go best in match 3 of the day (+103 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +103 ELO. Improved over the last three months: Rating +0.15. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −56. Unchanged in recent months: K/R at 0.75, ADR at 82.4. Last 30 days: 98 matches, win rate 45%, net ELO −337.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.