fabiiork

Brazil
202 matches tracked 49 matches in 30 days
ELO ▼ 53
2,279
30-day peak: 2,421
Rank SA ▲ 1,848 places
#2,499 #2,773 in BR
30 days · before #4,347 · best #2,499
Last updated:

How does fabiiork play?

Rating 1.12 (from 135 matches) K/R 0.79 ADR 86.3 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 135 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 24%−16 pp better than 2%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 8%
AWP share of kills 18%+7 pp better than 79%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 27x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 86.4, Headshots at 41%
▼ Got worse
Win rate −10 pp, ELO −425

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.88
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.79.

Patterns

From the last 202 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −67 ELO
38 matches · 55% wins
In match 4 of the day −57 ELO
21 matches · 38% wins
Between 18:00 and 24:00 −95 ELO, win rate 49%
On Fridays −109 ELO, win rate 38%

fabiiork loses the most ELO on Ancient: −67 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
55% better than 63%
0.80 better than 75%
86.5 better than 76%
1.12 better than 75%
63% of 336 duels better than 96%
23% of 30 situations better than 13%
Ancient38
55% better than 55%
0.77 better than 63%
86.8 better than 75%
1.04 better than 54%
52% of 122 duels level
27% of 15 situations better than 22%
Anubis29
59% better than 71%
0.80 better than 77%
87.6 better than 81%
1.12 better than 76%
53% of 103 duels better than 56%
14% of 14 situations better than 6%
Inferno23
57% better than 58%
0.80 better than 73%
83.4 better than 55%
1.20-
61% of 77 duels better than 85%
30% of 10 situations better than 31%
Dust 215
73% better than 98%
0.83 better than 86%
85.6 better than 72%
1.24-
54% of 56 duels better than 65%
50% of 6 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How fabiiork plays

Across 202 matches fabiiork averages K/R 0.79 and ADR 86.3; the rating across the 135 rated matches is 1.12. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 24%. That is better than only 2% of players on level 10. On average 17.6 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 67 of 135 matches the rating was 1.10 or higher (50%), in 34 it was below 0.90. In 135 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.25. fabiiork loses the most ELO on Ancient (−67 ELO, win rate 55%). Things go best in match 1 of the day (+52 ELO, win rate 62%). Got weaker: Win rate −10 pp, ELO −425. Unchanged in recent months: K/R at 0.79, ADR at 86.4, Headshots at 41%. Last 30 days: 49 matches, win rate 53%, ELO balance −116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.