fa7ER

Vietnam
On FACEIT since 2022 417 matches tracked 82 matches in 30 days
Last updated:

How does fa7ER play?

Rating 1.05 K/R 0.76 ADR 80.7 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 417 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.05+0.02 · Ø 1.03 better than 54%
Pistol kills per match 2.9
Knife kills 2 in 417 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 74x 4K, 7 aces in 359 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +7.0, Win rate +3 pp, ELO +153
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −179 ELO
47 matches · 36% win rate
On Anubis −120 ELO
101 matches · 47% win rate
On Fridays +30 ELO, win rate 42%

fa7ER loses the most ELO on Inferno: −179 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 41 · Inferno
  4. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
57% better than 68%
0.78 better than 68%
83.3 better than 63%
1.07 better than 62%
55% of 577 duels better than 72%
42% of 64 situations better than 60%
Anubis101
47% better than 31%
0.74 better than 48%
79.4 better than 39%
1.03 better than 48%
51% of 480 duels better than 46%
26% of 47 situations better than 21%
Dust 291
45% better than 25%
0.75 better than 54%
78.4 better than 35%
1.03 better than 47%
48% of 404 duels better than 32%
43% of 37 situations better than 63%
Nuke50
58% better than 67%
0.79 better than 68%
83.0 better than 58%
1.11 better than 68%
54% of 246 duels better than 59%
37% of 30 situations better than 36%
Inferno47
36% better than 6%
0.78 better than 67%
80.7 better than 42%
1.07 better than 57%
53% of 215 duels right on the average
21% of 28 situations better than 15%
Ancient6
33% -
0.60 -
70.3 -
0.88-
52% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fa7ER plays

Across 417 matches fa7ER averages K/R 0.76, ADR 80.7 and a rating of 1.05. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 50 matches. In 179 of 417 matches the rating was 1.10 or higher (43%), in 145 it was below 0.90. In 359 matches with detailed stats: 74 4Ks and 7 aces. Best month by rating: September 2026 at 1.13. fa7ER loses the most ELO on Inferno (−179 ELO, win rate 36%). Things go best on Mirage (+120 ELO, win rate 57%). Match no. 3 of the day goes best: 56% win rate, −150 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +7.0, Win rate +3 pp, ELO +153. Got weaker: Headshots −5 pp. Last 30 days: 82 matches, win rate 50%, net ELO −432.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.