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fUngal0

Sweden
On FACEIT since 2014 395 matches tracked 165 matches in 30 days
ELO ▲ 200
3,546
30-day peak: 3,903
Rank EU ▲ 2,117 places
#1,287
Sweden #42 in Sweden
30 days · prev. #3,404 · best #419
Last updated:
Next update possible in 49m 20s

How does fUngal0 play?

Rating 1.03 (from 382 matches) K/R 0.74 ADR 81.9 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 391 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (53%).

Rounds with first kill 10%−1 pp · Ø 11% better than 28%
Opening duels won 50%−3 pp · Ø 53% better than 17%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.09).

Headshot rate 58%+4 pp · Ø 54% better than 71%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.00−0.09 · Ø 1.09 better than 9%
Pistol kills per match 2.8 from the last 391
Knife kills 10 in 391 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 13.8%−0.2 pp · Ø 14.0% better than 31%
3K rounds 4.5%0.0 pp · Ø 4.5% right on the average
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 52x 4K, 10 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 53%
Enemies flashed per round 0.35+0.02 · Ø 0.33 better than 53%
Deaths per round 74%+4 pp · Ø 70% better than 8%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +497
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.1, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Just below the average (0.77).

Patterns

From the last 391 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −142 ELO
49 matches · 47% win rate
In match 2 of the day −90 ELO
74 matches · 45% win rate
Between 6:00 and 12:00 −244 ELO, win rate 43%
On Thursdays −345 ELO, win rate 44%

fUngal0 loses the most ELO on Anubis: −142 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 49 · Cache
  3. Highest rating in a match: 2.24 · Inferno

Maps in detail

from the last 391 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
51% better than 26%
0.77 better than 36%
86.2 better than 52%
1.05 better than 26%
51% of 598 duels better than 27%
29% of 63 situations better than 17%
Ancient76
47% better than 15%
0.71 better than 15%
78.2 better than 16%
0.98 better than 12%
52% of 325 duels better than 37%
23% of 39 situations better than 14%
Dust 265
52% better than 30%
0.73 better than 23%
80.1 better than 25%
1.01 better than 16%
46% of 282 duels better than 11%
41% of 32 situations better than 51%
Anubis49
47% better than 19%
0.69 better than 11%
76.7 better than 14%
0.95 better than 8%
48% of 224 duels better than 18%
39% of 28 situations better than 49%
Nuke34
56% better than 36%
0.76 better than 33%
83.1 better than 38%
1.04 better than 25%
47% of 156 duels better than 15%
50% of 26 situations better than 77%
Cache22
68% better than 86%
0.76 better than 56%
80.8 better than 49%
1.06 right on the average
47% of 126 duels better than 22%
45% of 11 situations better than 66%
Inferno15
60% better than 66%
0.86 better than 88%
85.1 better than 68%
1.25 better than 90%
52% of 58 duels better than 41%
63% of 8 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How fUngal0 plays

Across 395 matches fUngal0 averages K/R 0.74 and ADR 81.9; the rating across the 382 rated matches is 1.03. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 74%, better than only 8% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 144 of 391 matches the rating was 1.10 or higher (37%), in 147 it was below 0.90. In 324 matches with detailed stats: 52 4Ks and 10 aces. Best month by rating: October 2026 at 1.06. fUngal0 loses the most ELO on Anubis (−142 ELO, win rate 47%). Things go best on Dust 2 (+170 ELO, win rate 52%). Improved over the last three months: ELO +497. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.1, Win rate at 53%. Last 30 days: 165 matches, win rate 52%, net ELO +261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.