fK7GOODME

Turkey
On FACEIT since 2018 445 matches tracked 153 matches in 30 days
ELO ▼ 69
2,139
30-day peak: 2,346
Rank EU
#169,077
Turkey #4,656 in Turkey
Last updated:
Next update possible in 13m 51s

How does fK7GOODME play?

Rating 0.89 K/R 0.65 ADR 73.7 from 445 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 445 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 36x 4K, 5 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 74.4, Win rate at 51%, ELO at 2,139
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months unchanged at 0.65. Clearly below the average (0.74).

Patterns

From the last 445 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −120 ELO
87 matches · 54% win rate
On Nuke −78 ELO
42 matches · 40% win rate
Between 0:00 and 6:00 −52 ELO, win rate 44%
On Wednesdays −46 ELO, win rate 39%

fK7GOODME loses the most ELO on Inferno: −120 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Highest rating in a match: 2.03 · Nuke

Maps in detail

from the last 445 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2164
57% better than 75%
0.67 better than 17%
75.8 better than 24%
0.91 better than 13%
47% of 786 duels better than 26%
42% of 76 situations better than 62%
Inferno87
54% better than 54%
0.66 better than 13%
74.8 better than 17%
0.90 better than 9%
44% of 373 duels better than 11%
31% of 49 situations better than 34%
Anubis68
53% better than 54%
0.62 better than 5%
70.5 better than 6%
0.85 better than 4%
48% of 328 duels better than 31%
50% of 26 situations better than 77%
Nuke42
40% better than 9%
0.64 better than 9%
71.7 better than 8%
0.87 better than 7%
39% of 179 duels better than 3%
25% of 20 situations better than 16%
Ancient33
39% better than 11%
0.63 better than 6%
73.5 better than 12%
0.84 better than 3%
52% of 173 duels right on the average
50% of 18 situations better than 80%
Mirage29
34% better than 4%
0.65 better than 11%
72.7 better than 12%
0.88 better than 7%
37% of 172 duels better than 2%
36% of 14 situations better than 46%
Cache21
33% -
0.65 -
71.1 -
0.88-
49% of 115 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fK7GOODME plays

Across 445 matches fK7GOODME averages K/R 0.65, ADR 73.7 and a rating of 0.89. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 164 matches. In 100 of 445 matches the rating was 1.10 or higher (22%), in 243 it was below 0.90. In 365 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: November 2026 at 1.09. fK7GOODME loses the most ELO on Inferno (−120 ELO, win rate 54%). Things go best on Ancient (+55 ELO, win rate 39%). Match no. 4 of the day goes best: 59% win rate, −3 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 74.4, Win rate at 51%, ELO at 2,139. Last 30 days: 153 matches, win rate 54%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.