fEROCCE

Isle of Man
On FACEIT since 2017 145 matches tracked 38 matches in 30 days
ELO ▼ 56
2,013
30-day peak: 2,069
Rank EU
#251,510
Isle of Man #345 in Isle of Man
Last updated:

How does fEROCCE play?

Rating 1.07 K/R 0.73 ADR 78.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 7%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.8
Knife kills 2 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 0 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +4.8
= Stayed the same
Rating at 1.08, Win rate at 49%, ELO at 2,013
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
38 matches · 32% win rate
On Nuke −26 ELO
29 matches · 66% win rate
In match 3 of the day −26 ELO
33 matches · 39% win rate

fEROCCE loses the most ELO on Dust 2: −55 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno
  4. Highest rating in a match: 2.22 · Nuke
  5. Reached level 10 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
32% better than 3%
0.67 better than 18%
77.2 better than 31%
0.96 better than 24%
50% of 196 duels better than 42%
41% of 32 situations better than 58%
Inferno35
54% better than 54%
0.69 better than 24%
73.7 better than 14%
1.05 better than 46%
49% of 107 duels better than 29%
44% of 34 situations better than 62%
Mirage30
57% better than 70%
0.76 better than 61%
80.3 better than 47%
1.11 better than 77%
45% of 141 duels better than 18%
68% of 19 situations better than 98%
Nuke29
66% better than 84%
0.83 better than 76%
86.8 better than 69%
1.21 better than 87%
63% of 88 duels better than 95%
42% of 24 situations better than 57%
Cache11
27% -
0.71 -
77.3 -
1.02-
52% of 31 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fEROCCE plays

Across 145 matches fEROCCE averages K/R 0.73, ADR 78.8 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Nuke with a 66% win rate in 29 matches. In 58 of 145 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 111 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. fEROCCE loses the most ELO on Dust 2 (−55 ELO, win rate 32%). Things go best in match 1 of the day (+55 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +55 ELO. Improved over the last three months: K/R +0.05, ADR +4.8. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.08, Win rate at 49%, ELO at 2,013. Last 30 days: 38 matches, win rate 45%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.