fArt

USA
160 matches tracked
ELO ▲ 33
1,974
30-day peak: 1,974
Rank NA ▲ 192 places
#6,908
30 days · prev. #7,100 · best #6,908
Last updated:

How does fArt play?

Rating 0.74 (from 84 matches) K/R 0.53 ADR 64.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 9
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 26%
Rating distribution from 84 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 6% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 63%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

fArt wins 37 of 100 opening duels. 14 percentage points below the level 9 average (51%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 37%−14 pp better than 1%

Clutch

Average
Last one alive

Averages 1.0 kills per match as the last one alive. 0.6 below the level 9 average (1.6).

Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.71 kills per death. 0.30 below the level 9 average (1.01).

Headshot rate 55%+7 pp better than 85%
AWP share of kills 1%−9 pp better than 7%
K/D 0.71−0.30 better than 1%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Averages 1.4 round MVPs per match. 0.8 below the level 9 average (2.2).

2K rounds 9.8%−3.3 pp better than 1%
3K rounds 1.6%−2.4 pp better than 1%
MVPs per match 1.4−0.8 better than 1%
4Ks and aces 3x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.77 enemies flashed per round (77 per 100 rounds). 0.49 above the level 9 average (0.28).

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 5.0+0.7 better than 73%
Enemies flashed per round 0.77+0.49 better than 99%
Deaths per round 75%+3 pp better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.53, ADR at 64.8
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: June 2026 with 0.56. Last 3 months unchanged at 0.53. 0.20 below the level 9 average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +35 ELO
23 matches · 48% win rate
On Thursdays ±0 ELO, win rate 40%

fArt loses the most ELO in match 3 of the day: +35 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 24 · Inferno
  3. Highest rating in a match: 1.64 · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% on par
0.55 better than 1%
63.4 better than 1%
0.75 better than 1%
38% of 178 duels better than 2%
33% of 18 situations better than 36%
Anubis34
68% better than 92%
0.57 better than 1%
67.3 better than 2%
0.79 better than 1%
35% of 162 duels better than 1%
33% of 12 situations better than 40%
Dust 233
58% better than 73%
0.52 better than 1%
62.1 better than 1%
0.69 better than 1%
37% of 177 duels better than 2%
50% of 12 situations better than 80%
Nuke21
62% better than 69%
0.49 better than 1%
60.2 better than 1%
0.59-
39% of 85 duels better than 3%
42% of 12 situations better than 57%
Inferno17
41% better than 18%
0.54 better than 1%
68.5 better than 6%
0.78-
43% of 99 duels better than 12%
29% of 7 situations better than 31%
Cache8
38% -
0.46 -
58.0 -
0.63-
31% of 39 duels -
33% of 3 situations -
Ancient7
43% -
0.57 -
66.8 -
0.84-
32% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fArt plays

Across 160 matches fArt averages K/R 0.53 and ADR 64.0; the rating across the 84 rated matches is 0.74. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Rating at 0.74, better than only 1% of level 9 players. Averages 11.5 kills per match with 55% headshots. The strongest map is Anubis with a 68% win rate in 34 matches. In 8 of 84 matches the rating was 1.10 or higher (10%), in 62 it was below 0.90. In 84 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.75. fArt loses the most ELO in match 3 of the day (+35 ELO, win rate 48%). Things go best on Anubis (+32 ELO, win rate 68%). Match no. 2 of the day goes best: 70% win rate, +6 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.53, ADR at 64.8. Last 30 days: 8 matches, win rate 38%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.