fAR4kIL9nI

China
On FACEIT since 2026 96 matches tracked 34 matches in 30 days
Last updated:

How does fAR4kIL9nI play?

Rating 1.09 K/R 0.77 ADR 80.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsClutcherHeadshots
better than most on level 5 about average weaker than most
Level 5

Compared with 1,125 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 68%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 49%+12 pp · Ø 37% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 87%
AWP share of kills 16%+5 pp · Ø 11% better than 73%
K/D 1.07+0.11 · Ø 0.96 better than 87%
Pistol kills per match 2.6
Knife kills 5 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.7%).

2K rounds 13.2%+0.5 pp · Ø 12.7% better than 63%
3K rounds 5.2%+1.5 pp · Ø 3.7% better than 94%
MVPs per match 2.2+0.1 · Ø 2.1 better than 63%
4Ks and aces 28x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 7%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 16%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 55%
Deaths per round 72%−2 pp · Ø 74% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, First kills +1 pp
= Stayed the same
K/R at 0.77, Rating at 1.09, Win rate at 43%, ELO at 1,097
▼ Got worse
ADR −5.9, Clutch 1v1 −11 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.80). Clearly above the average (0.70).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −18 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −80 ELO, win rate 37%

fAR4kIL9nI loses the most ELO on Dust 2: −18 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Highest rating in a match: 2.38 · Inferno
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 36%
0.81 better than 90%
83.7 better than 77%
1.14 better than 91%
58% of 86 duels better than 90%
54% of 13 situations better than 87%
Dust 220
35% better than 11%
0.71 right on the average
74.8 better than 29%
1.01 better than 61%
44% of 90 duels better than 20%
38% of 13 situations right on the average
Ancient18
44% better than 32%
0.69 better than 41%
72.9 better than 21%
0.99 better than 58%
53% of 73 duels better than 72%
47% of 17 situations better than 74%
Anubis18
39% better than 18%
0.84 better than 96%
87.2 better than 86%
1.16 better than 96%
57% of 84 duels better than 87%
38% of 16 situations better than 60%
Nuke8
50% -
0.89 -
89.3 -
1.20-
44% of 34 duels -
62% of 13 situations -
Cache5
40% -
0.82 -
83.2 -
1.17-
52% of 25 duels -
67% of 3 situations -
Inferno3
67% -
0.66 -
73.0 -
1.03-
33% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fAR4kIL9nI plays

Across 96 matches fAR4kIL9nI averages K/R 0.77, ADR 80.4 and a rating of 1.09. Biggest strength: 3K rounds at 5.2%, better than 94% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 5 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Mirage with a 46% win rate in 24 matches. In 45 of 96 matches the rating was 1.10 or higher (47%), in 37 it was below 0.90. In 96 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. fAR4kIL9nI loses the most ELO on Dust 2 (−18 ELO, win rate 35%). Things go best on Mirage (+28 ELO, win rate 46%). Improved over the last three months: Headshots +3 pp, First kills +1 pp. Got weaker: ADR −5.9, Clutch 1v1 −11 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, Win rate at 43%, ELO at 1,097. Last 30 days: 34 matches, win rate 44%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.