fACELESS2je

Brazil
174 matches tracked
ELO
2,091
Peak across the last 174 matches: 2,307
Rank SA ▼ 46 places
#4,766
BR #2,388 in BR
30 days · prev. #4,720 · best #4,492
Last updated:

How does fACELESS2je play?

Rating 1.09 K/R 0.79 ADR 84.7 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 55%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 86%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.08+0.05 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 7 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 91%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 21x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.6
▼ Got worse
Headshots −6 pp, Win rate −14 pp, ELO −199

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
31 matches · 35% win rate
In match 2 of the day −48 ELO
29 matches · 38% win rate
On Mondays −48 ELO, win rate 36%

fACELESS2je loses the most ELO in match 1 of the day: −57 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 46%
0.82 better than 84%
87.9 better than 83%
1.11 better than 77%
54% of 384 duels better than 68%
45% of 38 situations better than 72%
Dust 233
55% better than 63%
0.73 better than 47%
79.8 better than 47%
1.04 better than 54%
46% of 184 duels better than 24%
42% of 12 situations better than 62%
Cache18
56% -
0.77 -
82.7 -
1.06-
45% of 113 duels -
13% of 8 situations -
Ancient17
53% better than 55%
0.79 better than 76%
83.4 better than 64%
1.07 better than 67%
49% of 105 duels better than 34%
60% of 5 situations better than 94%
Inferno14
50% -
0.86 -
89.2 -
1.19-
49% of 97 duels -
50% of 6 situations -
Anubis9
44% -
0.77 -
82.2 -
1.05-
60% of 45 duels -
17% of 6 situations -
Nuke5
40% -
0.83 -
84.1 -
1.18-
47% of 36 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fACELESS2je plays

Across 174 matches fACELESS2je averages K/R 0.79, ADR 84.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 86 of 174 matches the rating was 1.10 or higher (49%), in 57 it was below 0.90. In 94 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. fACELESS2je loses the most ELO in match 1 of the day (−57 ELO, win rate 35%). Things go best on Mirage (+19 ELO, win rate 50%). Match no. 4 of the day goes best: 62% win rate. Got weaker: Headshots −6 pp, Win rate −14 pp, ELO −199. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.