f9ye1

Mongolia
On FACEIT since 2023 96 matches tracked 53 matches in 30 days
ELO ▲ 30
2,128
30-day peak: 2,163
Rank EU
#177,321
Mongolia #697 in Mongolia
Last updated:

How does f9ye1 play?

Rating 1.12 K/R 0.82 ADR 92.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 96 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 3.1
Knife kills 3 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 26x 4K, 4 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +8.1, Win rate +27 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −52

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −27 ELO, win rate 31%

f9ye1 loses the most ELO on Dust 2: −39 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.46 · Cache

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 39%
0.82 better than 83%
94.0 better than 94%
1.13 better than 80%
51% of 131 duels right on the average
40% of 15 situations better than 56%
Dust 220
40% better than 14%
0.75 better than 57%
84.0 better than 67%
1.00 better than 40%
50% of 107 duels better than 46%
60% of 10 situations better than 94%
Ancient18
56% better than 68%
0.85 better than 91%
93.3 better than 93%
1.19 better than 92%
60% of 119 duels better than 91%
22% of 9 situations better than 15%
Anubis11
55% -
0.91 -
98.9 -
1.20-
56% of 88 duels -
100% of 2 situations -
Inferno11
27% -
0.70 -
88.9 -
0.95-
53% of 70 duels -
33% of 6 situations -
Cache7
29% -
0.86 -
92.8 -
1.22-
51% of 41 duels -
67% of 3 situations -
Nuke4
25% -
0.95 -
91.4 -
1.34-
44% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f9ye1 plays

Across 96 matches f9ye1 averages K/R 0.82, ADR 92.0 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 47 of 96 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 87 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. f9ye1 loses the most ELO on Dust 2 (−39 ELO, win rate 40%). Things go best on Mirage (+9 ELO, win rate 48%). Improved over the last three months: K/R +0.11, Rating +0.17, ADR +8.1, Win rate +27 pp. Got weaker: Headshots −4 pp, ELO −52. Last 30 days: 53 matches, win rate 51%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.