f3rz69

Greece
On FACEIT since 2021 273 matches tracked 60 matches in 30 days
Last updated:

How does f3rz69 play?

Rating 0.93 K/R 0.69 ADR 75.0 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 9 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 33%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 32x 4K, 1 ace in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 47%, ELO at 2,002
▼ Got worse
K/R −0.08, Rating −0.12, ADR −5.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −158 ELO
85 matches · 40% win rate
On Ancient −24 ELO
36 matches · 44% win rate
Between 18:00 and 24:00 −103 ELO, win rate 33%
On Thursdays −50 ELO, win rate 31%

f3rz69 loses the most ELO on Mirage: −158 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Reached level 10 · Ancient
  4. Most kills in a match: 32 · Nuke
  5. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
40% better than 14%
0.71 better than 37%
76.0 better than 28%
0.94 better than 22%
50% of 378 duels better than 45%
33% of 48 situations better than 36%
Dust 261
49% better than 39%
0.66 better than 16%
72.8 better than 14%
0.88 better than 8%
39% of 331 duels better than 4%
29% of 24 situations better than 24%
Anubis47
57% better than 67%
0.68 better than 21%
75.4 better than 21%
0.92 better than 16%
43% of 249 duels better than 11%
47% of 17 situations better than 73%
Ancient36
44% better than 24%
0.71 better than 35%
72.4 better than 12%
0.99 better than 38%
54% of 169 duels better than 64%
33% of 21 situations better than 42%
Cache17
47% -
0.70 -
78.4 -
0.93-
57% of 89 duels -
42% of 12 situations -
Inferno14
36% -
0.72 -
77.1 -
0.96-
46% of 87 duels -
50% of 6 situations -
Nuke12
67% -
0.74 -
77.2 -
1.01-
48% of 71 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f3rz69 plays

Across 273 matches f3rz69 averages K/R 0.69, ADR 75.0 and a rating of 0.93. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 87 of 273 matches the rating was 1.10 or higher (32%), in 130 it was below 0.90. In 232 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. f3rz69 loses the most ELO on Mirage (−158 ELO, win rate 40%). Things go best on Dust 2 (+76 ELO, win rate 49%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.08, Rating −0.12, ADR −5.6. Unchanged in recent months: Headshots at 47%, ELO at 2,002. Last 30 days: 60 matches, win rate 48%, net ELO −194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.