f3arsT

Russia
On FACEIT since 2024 105 matches tracked 25 matches in 30 days
Last updated:

How does f3arsT play?

Rating 1.15 K/R 0.84 ADR 89.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 105 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.0
Knife kills 12 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 25x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +8.1, Win rate +16 pp
= Stayed the same
Headshots at 50%, ELO at 2,167
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
42 matches · 40% win rate
In match 1 of the day +7 ELO
30 matches · 40% win rate

f3arsT loses the most ELO on Mirage: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.91 · Cache
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 12%
0.83 better than 84%
89.9 better than 86%
1.14 better than 82%
54% of 214 duels better than 69%
25% of 32 situations better than 16%
Anubis16
50% better than 46%
0.91 better than 98%
94.9 better than 96%
1.27 better than 97%
63% of 88 duels better than 96%
22% of 18 situations better than 14%
Inferno11
36% -
0.84 -
89.6 -
1.11-
55% of 64 duels -
33% of 6 situations -
Dust 210
50% -
0.69 -
78.6 -
0.91-
60% of 45 duels -
17% of 6 situations -
Cache9
56% -
0.93 -
101.1 -
1.31-
60% of 55 duels -
29% of 7 situations -
Nuke9
44% -
0.77 -
83.8 -
1.10-
50% of 46 duels -
50% of 6 situations -
Ancient8
75% -
0.83 -
87.0 -
1.17-
69% of 42 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f3arsT plays

Across 105 matches f3arsT averages K/R 0.84, ADR 89.9 and a rating of 1.15. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 57 of 105 matches the rating was 1.10 or higher (54%), in 22 it was below 0.90. In 81 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. f3arsT loses the most ELO on Mirage (−47 ELO, win rate 40%). Things go best in match 2 of the day (−24 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +8.1, Win rate +16 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,167. Last 30 days: 25 matches, win rate 52%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.