f1res

Luxembourg
205 matches tracked 12 matches in 30 days
Last updated:

How does f1res play?

Rating 1.00 (from 204 matches) K/R 0.71 ADR 77.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 53%+3 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 36%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 49%
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 16x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 86%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 47%
Deaths per round 71%−2 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +5.9, Win rate +5 pp, ELO +223
= Stayed the same
K/R at 0.73, Rating at 1.02, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
49 matches · 61% win rate
On Nuke −21 ELO
21 matches · 38% win rate
On Sundays −30 ELO, win rate 47%

f1res loses the most ELO on Anubis: −48 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.07 · Inferno

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
61% better than 85%
0.73 better than 53%
79.6 better than 50%
1.03 better than 61%
58% of 161 duels better than 90%
42% of 26 situations better than 58%
Inferno49
55% better than 60%
0.72 better than 61%
79.5 better than 61%
1.01 better than 59%
51% of 199 duels right on the average
39% of 28 situations better than 57%
Ancient46
50% better than 43%
0.73 better than 57%
79.5 better than 49%
1.00 better than 57%
51% of 183 duels better than 59%
32% of 28 situations better than 33%
Dust 226
54% better than 61%
0.65 better than 17%
69.9 better than 9%
0.95 better than 32%
49% of 74 duels better than 43%
44% of 16 situations better than 69%
Nuke21
38% better than 9%
0.71 better than 37%
72.7 better than 24%
1.03 better than 57%
48% of 71 duels better than 32%
58% of 26 situations better than 88%
Mirage10
50% -
0.65 -
71.9 -
0.91-
44% of 52 duels -
63% of 8 situations -
Cache4
0% -
0.72 -
75.4 -
0.95-
55% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f1res plays

Across 205 matches f1res averages K/R 0.71 and ADR 77.2; the rating across the 204 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 79 of 204 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. f1res loses the most ELO on Anubis (−48 ELO, win rate 61%). Things go best on Inferno (+76 ELO, win rate 55%). Improved over the last three months: ADR +5.9, Win rate +5 pp, ELO +223. Unchanged in recent months: K/R at 0.73, Rating at 1.02, Headshots at 49%. Last 30 days: 12 matches, win rate 50%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.