f1regele

Romania
236 matches tracked 19 matches in 30 days
ELO ▼ 94
3,408
30-day peak: 3,502
Rank EU ▼ 1,039 places
#1,960
Romania #32 in Romania
30 days · prev. #921 · best #921
Last updated:

How does f1regele play?

Rating 1.04 (from 203 matches) K/R 0.77 ADR 85.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 84%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.04−0.02 · Ø 1.06 better than 37%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 4 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.5−0.4 · Ø 3.9 better than 38%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 20%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +229
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 83.7, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −243 ELO
43 matches · 33% win rate
On Mondays −60 ELO, win rate 43%

f1regele loses the most ELO on Mirage: −243 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 38 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient66
58% better than 59%
0.78 better than 62%
86.0 better than 69%
1.07 better than 55%
50% of 335 duels better than 36%
47% of 32 situations better than 73%
Dust 260
62% better than 76%
0.79 better than 65%
86.6 better than 72%
1.07 right on the average
46% of 273 duels better than 17%
48% of 29 situations better than 73%
Mirage43
33% better than 1%
0.70 better than 24%
80.7 better than 43%
0.97 better than 20%
45% of 203 duels better than 12%
31% of 16 situations better than 26%
Nuke24
71% better than 90%
0.76 better than 47%
83.5 better than 54%
1.07 better than 47%
47% of 104 duels better than 18%
50% of 12 situations better than 79%
Cache19
53% better than 30%
0.77 better than 42%
85.6 better than 56%
1.03 better than 25%
41% of 100 duels better than 3%
14% of 7 situations better than 7%
Anubis14
50% -
0.84 -
96.9 -
1.17-
51% of 75 duels -
50% of 4 situations -
Inferno9
56% -
0.72 -
82.5 -
0.99-
52% of 61 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f1regele plays

Across 236 matches f1regele averages K/R 0.77 and ADR 85.5; the rating across the 203 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Nuke with a 71% win rate in 24 matches. In 100 of 225 matches the rating was 1.10 or higher (44%), in 84 it was below 0.90. In 206 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: June 2026 at 1.41. f1regele loses the most ELO on Mirage (−243 ELO, win rate 33%). Things go best on Dust 2 (+202 ELO, win rate 62%). Match no. 4 of the day goes best: 61% win rate, +139 ELO. Improved over the last three months: Headshots +3 pp, ELO +229. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 83.7, Win rate at 55%. Last 30 days: 19 matches, win rate 42%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.