f1eeq

United Kingdom
On FACEIT since 2020 239 matches tracked 115 matches in 30 days
ELO ▲ 230
2,948
30-day peak: 3,152
Rank EU ▼ 5,552 places
#9,377 #152 in GB
30 days · before #3,825 · best #3,825
Last updated:

How does f1eeq play?

Rating 1.25 (from 139 matches) K/R 0.83 ADR 85.0 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 139 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 64%+13 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 30%+19 pp better than 96%
K/D 1.19+0.16 better than 89%
Pistol kills per match 3.2
Knife kills 4 in 239 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+3.0 pp better than 95%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 35x 4K, 4 aces in 139 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.15, ADR +12.0, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −59

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.89 (at the start 0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −180 ELO
27 matches · 30% wins
In match 1 of the day −154 ELO
54 matches · 43% wins
Between 12:00 and 18:00 −420 ELO, win rate 45%
On Fridays −266 ELO, win rate 32%

f1eeq loses the most ELO on Ancient: −180 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
60% better than 79%
0.84 better than 87%
85.8 better than 74%
1.32 better than 98%
61% of 388 duels better than 94%
33% of 54 situations better than 35%
Dust 260
55% better than 60%
0.87 better than 92%
87.1 better than 78%
1.31 better than 97%
66% of 248 duels better than 97%
51% of 49 situations better than 84%
Ancient27
30% better than 2%
0.76 better than 58%
80.7 better than 46%
1.04-
50% of 107 duels better than 43%
33% of 12 situations better than 40%
Nuke25
48% better than 25%
0.82 better than 73%
86.2 better than 65%
1.22-
50% of 102 duels better than 32%
26% of 19 situations better than 24%
Anubis22
45% better than 23%
0.75 better than 55%
79.0 better than 40%
1.04 level
53% of 76 duels better than 59%
33% of 6 situations better than 40%
Inferno6
67% -
0.78 -
85.0 -
1.27-
63% of 27 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f1eeq plays

Across 239 matches f1eeq averages K/R 0.83 and ADR 85.0; the rating across the 139 rated matches is 1.25. Biggest strength: Opening duels won at 64%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 18.1 kills per match, 50% of them headshots. The strongest map is Mirage with a 60% win rate in 96 matches. In 88 of 139 matches the rating was 1.10 or higher (63%), in 25 it was below 0.90. In 139 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.32. f1eeq loses the most ELO on Ancient (−180 ELO, win rate 30%). Things go best on Dust 2 (+90 ELO, win rate 55%). Improved over the last three months: K/R +0.15, ADR +12.0, Win rate +6 pp. Got weaker: Headshots −4 pp, ELO −59. Last 30 days: 115 matches, win rate 55%, ELO balance −143.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.