f1ashhhh

Australia
On FACEIT since 2016 189 matches tracked 41 matches in 30 days
ELO ▼ 87
1,581
30-day peak: 1,668
Rank OCE ▼ 919 places
#2,842
30 days · prev. #1,923 · best #1,905
Last updated:
Next update possible in 1h 21m

How does f1ashhhh play?

Rating 0.91 K/R 0.64 ADR 70.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 53%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.3
Knife kills 1 in 189 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 10%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 14x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +7.2
= Stayed the same
Headshots at 45%, Win rate at 45%
▼ Got worse
ELO −84

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.58). Slightly below the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
76 matches · 47% win rate
On Ancient −24 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 +21 ELO, win rate 35%
On Saturdays +6 ELO, win rate 37%

f1ashhhh loses the most ELO on Mirage: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 35%
0.63 better than 9%
72.1 better than 13%
0.90 better than 13%
43% of 290 duels better than 12%
27% of 45 situations better than 21%
Dust 242
50% right on the average
0.63 better than 10%
68.2 better than 4%
0.91 better than 19%
49% of 143 duels better than 42%
48% of 31 situations better than 73%
Ancient20
50% right on the average
0.70 better than 29%
76.6 better than 26%
1.02 better than 55%
46% of 59 duels better than 20%
35% of 17 situations better than 44%
Anubis15
40% better than 17%
0.65 better than 11%
69.7 better than 4%
0.94 better than 22%
51% of 55 duels right on the average
22% of 18 situations better than 13%
Cache14
29% -
0.65 -
72.2 -
0.92-
49% of 43 duels -
20% of 10 situations -
Nuke14
36% -
0.60 -
66.7 -
0.80-
46% of 50 duels -
22% of 9 situations -
Inferno7
29% -
0.60 -
68.1 -
0.84-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f1ashhhh plays

Across 189 matches f1ashhhh averages K/R 0.64, ADR 70.9 and a rating of 0.91. Most room to improve: Utility hit rate at 25%, better than only 4% of level 8 players. Averages 14.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 50% win rate in 42 matches. In 50 of 189 matches the rating was 1.10 or higher (26%), in 98 it was below 0.90. In 138 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. f1ashhhh loses the most ELO on Mirage (−27 ELO, win rate 47%). Things go best on Dust 2 (+2 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −92 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +7.2. Got weaker: ELO −84. Unchanged in recent months: Headshots at 45%, Win rate at 45%. Last 30 days: 41 matches, win rate 39%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.