f1X_44

KR
180 matches tracked 26 matches in 30 days
Last updated:

How does f1X_44 play?

Rating 1.06 K/R 0.74 ADR 81.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.05+0.05 · Ø 1.00 better than 74%
Pistol kills per match 2.8
Knife kills 2 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 59%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 87%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 31x 4K, 3 aces in 139 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +7.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −10 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.76 (at the start 0.68). Slightly above the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
52 matches · 44% win rate
In match 3 of the day −25 ELO
30 matches · 40% win rate
Between 12:00 and 18:00 +26 ELO, win rate 39%
On Fridays −18 ELO, win rate 35%

f1X_44 loses the most ELO on Mirage: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 28%
0.74 better than 61%
82.8 better than 69%
1.06 better than 70%
53% of 212 duels better than 70%
43% of 30 situations better than 66%
Dust 245
47% better than 37%
0.72 right on the average
78.1 better than 43%
1.04 better than 66%
47% of 164 duels better than 31%
30% of 30 situations better than 31%
Anubis32
41% better than 25%
0.78 better than 81%
82.2 better than 71%
1.11 better than 86%
54% of 125 duels better than 71%
34% of 35 situations better than 42%
Ancient26
46% better than 37%
0.78 better than 75%
89.4 better than 89%
1.07 better than 73%
64% of 155 duels better than 98%
9% of 11 situations better than 1%
Inferno17
65% better than 88%
0.65 better than 23%
72.6 better than 19%
0.97 better than 43%
52% of 75 duels better than 62%
41% of 17 situations better than 59%
Nuke5
60% -
0.88 -
95.5 -
1.17-
52% of 23 duels -
33% of 6 situations -
Cache3
0% -
0.56 -
64.8 -
0.80-
17% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f1X_44 plays

Across 180 matches f1X_44 averages K/R 0.74, ADR 81.5 and a rating of 1.06. Biggest strength: Utility hit rate at 42%, better than 91% of level 7 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 77 of 180 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 139 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. f1X_44 loses the most ELO on Mirage (−48 ELO, win rate 44%). Things go best on Anubis (+38 ELO, win rate 41%). From match no. 5 of the day on, things go best: 58% win rate, −1 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +7.0. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −79. Last 30 days: 26 matches, win rate 42%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.