f0rgiven666

Estonia
On FACEIT since 2018 231 matches tracked 66 matches in 30 days
Last updated:

How does f0rgiven666 play?

Rating 0.92 K/R 0.66 ADR 70.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.91−0.13 · Ø 1.04 better than 8%
Pistol kills per match 2.8
Knife kills 2 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 9%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 28x 4K, 0 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 70.7, Headshots at 57%, Win rate at 51%, ELO at 2,383
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months unchanged at 0.66. Clearly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
34 matches · 53% win rate
On Nuke −60 ELO
26 matches · 50% win rate
On Sundays −37 ELO, win rate 43%

f0rgiven666 loses the most ELO on Anubis: −120 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 17%
0.65 better than 12%
70.6 better than 8%
0.91 better than 12%
45% of 251 duels better than 16%
31% of 26 situations better than 29%
Ancient52
63% better than 82%
0.69 better than 20%
74.5 better than 15%
0.99 better than 29%
46% of 167 duels better than 16%
57% of 21 situations better than 89%
Anubis34
53% right on the average
0.62 better than 5%
66.6 better than 1%
0.85 better than 4%
39% of 134 duels better than 3%
45% of 20 situations better than 67%
Nuke26
50% better than 35%
0.63 better than 5%
65.6 better than 1%
0.87 better than 6%
45% of 93 duels better than 16%
33% of 12 situations better than 36%
Inferno24
58% better than 61%
0.67 better than 16%
71.3 better than 6%
0.94 better than 14%
45% of 104 duels better than 11%
45% of 11 situations better than 69%
Dust 218
56% better than 66%
0.66 better than 13%
69.0 better than 4%
0.95 better than 18%
44% of 81 duels better than 15%
50% of 10 situations better than 79%
Cache16
31% -
0.69 -
73.3 -
0.94-
39% of 76 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0rgiven666 plays

Across 231 matches f0rgiven666 averages K/R 0.66, ADR 70.5 and a rating of 0.92. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 70.5, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 57% headshots. The strongest map is Ancient with a 63% win rate in 52 matches. In 73 of 231 matches the rating was 1.10 or higher (32%), in 115 it was below 0.90. In 186 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. f0rgiven666 loses the most ELO on Anubis (−120 ELO, win rate 53%). Things go best on Ancient (+155 ELO, win rate 63%). Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 70.7, Headshots at 57%, Win rate at 51%, ELO at 2,383. Last 30 days: 66 matches, win rate 55%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.