f0rexx

Ukraine
97 matches tracked
Last updated:

How does f0rexx play?

Rating 0.95 K/R 0.69 ADR 75.0 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 97 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 33%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 49%+3 pp · Ø 46% better than 67%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

MVPs per match 1.9−0.3 · Ø 2.2 better than 16%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether f0rexx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 97 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
20 matches · 50% win rate
On Mirage −57 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 −46 ELO, win rate 28%

f0rexx loses the most ELO on Ancient: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
38% better than 11%
0.70 better than 40%
76.4 better than 31%
0.97 better than 39%
48% of 153 duels better than 37%
35% of 17 situations better than 44%
Mirage27
44% better than 28%
0.73 better than 55%
79.3 better than 51%
1.00 right on the average
48% of 132 duels better than 39%
29% of 14 situations better than 25%
Ancient20
50% right on the average
0.71 better than 41%
76.7 better than 31%
0.97 better than 40%
59% of 80 duels better than 90%
21% of 19 situations better than 12%
Anubis5
20% -
0.64 -
74.6 -
0.86-
53% of 17 duels -
0% of 1 situations -
Nuke5
40% -
0.52 -
58.3 -
0.75-
19% of 16 duels -
50% of 2 situations -
Cache3
100% -
0.55 -
60.0 -
0.80-
50% of 16 duels -
-
Inferno3
0% -
0.63 -
60.8 -
0.86-
58% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0rexx plays

Across 97 matches f0rexx averages K/R 0.69, ADR 75.0 and a rating of 0.95. Most room to improve: Deaths per round at 75%, better than only 23% of level 7 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Ancient with a 50% win rate in 20 matches. In 25 of 97 matches the rating was 1.10 or higher (26%), in 52 it was below 0.90. f0rexx loses the most ELO on Ancient (−59 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.