f0rZe_12

Belarus
On FACEIT since 2023 133 matches tracked 48 matches in 30 days
ELO ▼ 23
2,271
30-day peak: 2,294
Rank EU
#115,143
Belarus #2,802 in Belarus
Last updated:
Next update possible in 1h 24m

How does f0rZe_12 play?

Rating 1.11 K/R 0.79 ADR 86.2 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 29%
AWP share of kills 13%+1 pp · Ø 12% better than 64%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 3.1
Knife kills 3 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 21x 4K, 6 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +169
= Stayed the same
ADR at 85.1, Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.11

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
34 matches · 65% win rate
On Sundays −73 ELO, win rate 50%

f0rZe_12 loses the most ELO on Dust 2: −30 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 86%
0.81 better than 78%
87.8 better than 79%
1.14 better than 80%
53% of 181 duels better than 61%
46% of 26 situations better than 73%
Dust 234
65% better than 89%
0.81 better than 79%
86.7 better than 75%
1.13 better than 76%
51% of 183 duels better than 47%
45% of 29 situations better than 72%
Ancient20
40% better than 13%
0.75 right on the average
83.3 better than 57%
1.03 better than 48%
52% of 110 duels right on the average
28% of 18 situations better than 22%
Anubis18
72% better than 96%
0.77 better than 62%
83.3 better than 60%
1.11 better than 71%
49% of 94 duels better than 34%
44% of 9 situations better than 66%
Inferno10
30% -
0.79 -
90.7 -
1.09-
54% of 41 duels -
17% of 12 situations -
Nuke9
56% -
0.80 -
90.6 -
1.13-
53% of 40 duels -
60% of 5 situations -
Cache5
20% -
0.75 -
77.5 -
1.11-
53% of 19 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0rZe_12 plays

Across 133 matches f0rZe_12 averages K/R 0.79, ADR 86.2 and a rating of 1.11. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 69 of 133 matches the rating was 1.10 or higher (52%), in 37 it was below 0.90. In 108 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: August 2026 at 1.25. f0rZe_12 loses the most ELO on Dust 2 (−30 ELO, win rate 65%). Things go best on Mirage (+73 ELO, win rate 62%). Match no. 3 of the day goes best: 71% win rate, +24 ELO. Improved over the last three months: Headshots +3 pp, ELO +169. Got weaker: K/R −0.06, Rating −0.11. Unchanged in recent months: ADR at 85.1, Win rate at 56%. Last 30 days: 48 matches, win rate 52%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.