f0r3st3r1

Russia
221 matches tracked 39 matches in 30 days
Last updated:

How does f0r3st3r1 play?

Rating 0.99 (from 183 matches) K/R 0.71 ADR 80.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 7%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 2.6
Knife kills 8 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 57%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 0 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, ELO +386
= Stayed the same
K/R at 0.71, ADR at 80.4, Win rate at 49%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
45 matches · 40% win rate
From match 5 of the day +33 ELO
65 matches · 42% win rate
Between 12:00 and 18:00 +37 ELO, win rate 39%
On Saturdays ±0 ELO, win rate 39%

f0r3st3r1 loses the most ELO on Dust 2: −126 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis70
50% right on the average
0.74 better than 54%
83.8 better than 69%
1.02 better than 53%
57% of 256 duels better than 82%
44% of 39 situations better than 66%
Dust 245
40% better than 15%
0.64 better than 12%
74.4 better than 21%
0.89 better than 12%
49% of 154 duels better than 42%
37% of 27 situations better than 47%
Nuke39
44% better than 20%
0.75 right on the average
84.0 better than 61%
1.04 better than 49%
57% of 184 duels better than 74%
32% of 19 situations better than 31%
Mirage25
60% better than 82%
0.79 better than 76%
87.6 better than 84%
1.12 better than 81%
54% of 111 duels better than 69%
47% of 17 situations better than 75%
Ancient17
65% better than 89%
0.64 better than 10%
71.9 better than 10%
0.89-
48% of 31 duels better than 34%
50% of 8 situations better than 81%
Inferno14
50% -
0.68 -
81.0 -
0.85-
38% of 63 duels -
29% of 7 situations -
Cache9
44% -
0.63 -
72.3 -
0.90-
56% of 41 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0r3st3r1 plays

Across 221 matches f0r3st3r1 averages K/R 0.71 and ADR 80.6; the rating across the 183 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 85% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 7% of level 9 players. Averages 15.8 kills per match with 39% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 66 of 183 matches the rating was 1.10 or higher (36%), in 81 it was below 0.90. In 163 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. f0r3st3r1 loses the most ELO on Dust 2 (−126 ELO, win rate 40%). Things go best on Anubis (+145 ELO, win rate 50%). Match no. 1 of the day goes best: 61% win rate, +1 ELO. Improved over the last three months: Headshots +6 pp, ELO +386. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.71, ADR at 80.4, Win rate at 49%. Last 30 days: 39 matches, win rate 41%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.