f0ng_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
Strength65% of opening duels won and so well above the average (52%).
Clutch
Strength32% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength1.42 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 18.1% of rounds and so well above the average (13.5%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 1.00. Last 3 months: 0.94 (at the start 0.97). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.40. Last 3 months: 1.29 (at the start 1.38). Well above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 101.3. Last 3 months: 97.8 (at the start 100.2). Well above the average (81.1).
Share of headshot kills
Best month: November 2026 with 57%. Last 3 months: 56% (at the start 54%). Clearly above the average (51%).
Matches won (win rate)
Best month: November 2026 with 78%. Last 3 months: 59% (at the start 60%). Well above the average (51%).
Best month: November 2026 with 2,632. Last 3 months: 2,632 (at the start 2,613).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 69%.
Patterns
From the last 59 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
f0ng_ loses the most ELO in match 1 of the day: +26 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Ancient
- Highest rating in a match: 2.23 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 59 matchesCompared with players on the same level who have at least 15 matches on the map.
How f0ng_ plays
Across 59 matches f0ng_ averages K/R 0.95, ADR 98.6 and a rating of 1.32. Biggest strength: K/D at 1.42, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.7 kills per match with 55% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 40 of 59 matches the rating was 1.10 or higher (68%), in 7 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.40. f0ng_ loses the most ELO in match 1 of the day (+26 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.94, ADR at 97.8, Win rate at 59%, ELO at 2,632. Last 30 days: 28 matches, win rate 61%, net ELO +41.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.