f0ng_

Poland
On FACEIT since 2015 59 matches tracked 28 matches in 30 days
ELO ▲ 10
2,632
30-day peak: 2,632
Rank EU
#35,014
Poland #2,080 in Poland
Last updated:

How does f0ng_ play?

Rating 1.32 K/R 0.95 ADR 98.6 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 59 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 42% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

1.42 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.42+0.38 · Ø 1.04 better than 99%
Pistol kills per match 3.1
Knife kills 1 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.5%).

2K rounds 18.1%+4.6 pp · Ø 13.5% better than 99%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 8x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.94, ADR at 97.8, Win rate at 59%, ELO at 2,632
▼ Got worse
Rating −0.09

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 1.00. Last 3 months: 0.94 (at the start 0.97). Well above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +26 ELO
26 matches · 54% win rate

f0ng_ loses the most ELO in match 1 of the day: +26 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.23 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 39%
0.94 better than 98%
96.1 better than 96%
1.32 better than 98%
58% of 74 duels better than 84%
50% of 8 situations better than 81%
Dust 213
54% -
0.92 -
94.0 -
1.27-
62% of 58 duels -
71% of 7 situations -
Ancient12
83% -
1.00 -
107.0 -
1.40-
70% of 74 duels -
80% of 5 situations -
Nuke6
67% -
0.90 -
93.7 -
1.22-
58% of 24 duels -
33% of 3 situations -
Cache4
0% -
1.02 -
108.7 -
1.35-
72% of 18 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0ng_ plays

Across 59 matches f0ng_ averages K/R 0.95, ADR 98.6 and a rating of 1.32. Biggest strength: K/D at 1.42, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.7 kills per match with 55% headshots. The strongest map is Ancient with a 83% win rate in 12 matches. In 40 of 59 matches the rating was 1.10 or higher (68%), in 7 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.40. f0ng_ loses the most ELO in match 1 of the day (+26 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.94, ADR at 97.8, Win rate at 59%, ELO at 2,632. Last 30 days: 28 matches, win rate 61%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.