f0bless

Estonia
On FACEIT since 2014 513 matches tracked 35 matches in 30 days
ELO ▲ 64
2,695
30-day peak: 2,847
Rank NA ▼ 120 places
#873
Estonia #365 in Estonia
30 days · prev. #753 · best #481
Last updated:

How does f0bless play?

Rating 1.09 (from 348 matches) K/R 0.78 ADR 82.3 from 513 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 348 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.2 from the last 349
Knife kills 2 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 34%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 11 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 85%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Headshots +2 pp
= Stayed the same
K/R at 0.80, ADR at 84.4, Win rate at 52%, ELO at 2,695
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −229 ELO
44 matches · 45% win rate
In match 1 of the day −218 ELO
62 matches · 47% win rate
On Sundays −289 ELO, win rate 44%

f0bless loses the most ELO on Cache: −229 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2130
58% better than 70%
0.78 better than 64%
82.8 better than 56%
1.15 better than 78%
56% of 437 duels better than 72%
38% of 104 situations right on the average
Ancient64
63% better than 81%
0.73 better than 36%
77.0 better than 21%
1.06 right on the average
55% of 190 duels better than 65%
43% of 61 situations better than 64%
Anubis53
53% better than 46%
0.73 better than 39%
77.3 better than 23%
1.04 better than 45%
53% of 154 duels better than 54%
28% of 36 situations better than 24%
Cache44
45% -
0.82 -
85.2 -
1.17-
48% of 137 duels -
32% of 37 situations -
Inferno23
39% better than 5%
0.70 better than 20%
74.3 better than 10%
0.99 better than 18%
51% of 51 duels better than 29%
47% of 17 situations better than 66%
Mirage19
32% better than 2%
0.69 better than 23%
74.9 better than 18%
0.94 better than 17%
43% of 58 duels better than 9%
36% of 11 situations better than 43%
Nuke16
44% better than 11%
0.70 better than 16%
73.2 better than 5%
0.96 better than 13%
49% of 41 duels better than 29%
27% of 11 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How f0bless plays

Across 513 matches f0bless averages K/R 0.78 and ADR 82.3; the rating across the 348 rated matches is 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Ancient with a 63% win rate in 64 matches. In 162 of 348 matches the rating was 1.10 or higher (47%), in 112 it was below 0.90. In 286 matches with detailed stats: 56 4Ks and 11 aces. Best month by rating: October 2026 at 1.17. f0bless loses the most ELO on Cache (−229 ELO, win rate 45%). Things go best from match 5 of the day (+411 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +411 ELO. Improved over the last three months: Rating +0.08, Headshots +2 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.4, Win rate at 52%, ELO at 2,695. Last 30 days: 35 matches, win rate 51%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.