f0RYAN

Russia
293 matches tracked 65 matches in 30 days
ELO ▲ 131
3,561
30-day peak: 3,598
Rank EU
#758
#230 in RU
30 days · before #758 · best #751
Last updated:

How does f0RYAN play?

Rating 1.28 (from 240 matches) K/R 0.89 ADR 90.2 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 240 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 64%+13 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 32%+21 pp better than 97%
K/D 1.36+0.32 better than 98%
Pistol kills per match 2.9
Knife kills 3 in 293 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.3%+3.9 pp better than 98%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 69x 4K, 8 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.16−0.14 better than 13%
Rounds with a death 65%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +6.2, Win rate +9 pp, ELO +176
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.90 (at the start 0.82).

Patterns

From the last 293 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −41 ELO
35 matches · 49% wins
In match 1 of the day +36 ELO
44 matches · 50% wins
Between 12:00 and 18:00 −101 ELO, win rate 49%
On Thursdays +33 ELO, win rate 43%

f0RYAN loses the most ELO in match 4 of the day: −41 ELO, 49% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.81 · Dust 2
  3. Most kills in a match: 43 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
55% better than 63%
0.88 better than 93%
90.2 better than 86%
1.25 better than 94%
62% of 553 duels better than 95%
48% of 79 situations better than 78%
Dust 296
54% better than 57%
0.91 better than 96%
90.4 better than 88%
1.34 better than 98%
67% of 471 duels better than 99%
43% of 76 situations better than 66%
Nuke39
56% better than 46%
0.91 better than 93%
91.5 better than 90%
1.31 better than 95%
70% of 172 duels better than 99%
59% of 27 situations better than 88%
Ancient13
46% -
0.88 -
92.8 -
1.14-
62% of 39 duels -
50% of 10 situations -
Cache10
70% -
0.88 -
90.7 -
1.28-
60% of 48 duels -
29% of 7 situations -
Inferno8
63% -
0.74 -
80.1 -
1.11-
44% of 32 duels -
100% of 2 situations -
Anubis4
75% -
0.74 -
77.9 -
1.14-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0RYAN plays

Across 293 matches f0RYAN averages K/R 0.89 and ADR 90.2; the rating across the 240 rated matches is 1.28. Biggest strength: Opening duels won at 64%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 19.3 kills per match, 50% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 163 of 240 matches the rating was 1.10 or higher (68%), in 40 it was below 0.90. In 246 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: October 2026 at 1.37. f0RYAN loses the most ELO in match 4 of the day (−41 ELO, win rate 49%). Things go best on Nuke (+151 ELO, win rate 56%). Improved over the last three months: K/R +0.08, ADR +6.2, Win rate +9 pp, ELO +176. Got weaker: Headshots −3 pp. Last 30 days: 65 matches, win rate 55%, ELO balance +74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.