ezforbiggi

Albania
On FACEIT since 2022 120 matches tracked 35 matches in 30 days
Last updated:

How does ezforbiggi play?

Rating 0.97 K/R 0.73 ADR 82.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 19%−20 pp · Ø 39% better than 1%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.6
Knife kills 4 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp, ELO +196
= Stayed the same
K/R at 0.73, Rating at 0.99, ADR at 82.2
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
32 matches · 47% win rate
On Dust 2 −60 ELO
34 matches · 53% win rate
On Wednesdays −30 ELO, win rate 40%

ezforbiggi loses the most ELO on Mirage: −89 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.82 · Nuke
  4. Most kills in a match: 31 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 56%
0.74 right on the average
82.7 better than 63%
1.00 better than 42%
50% of 180 duels better than 46%
21% of 14 situations better than 12%
Mirage32
47% better than 34%
0.73 better than 45%
82.5 better than 60%
0.97 better than 30%
46% of 227 duels better than 23%
50% of 6 situations better than 82%
Ancient17
71% better than 95%
0.69 better than 26%
77.4 better than 31%
0.89 better than 10%
46% of 112 duels better than 21%
25% of 8 situations better than 19%
Anubis11
45% -
0.64 -
72.6 -
0.87-
36% of 55 duels -
20% of 5 situations -
Inferno10
60% -
0.86 -
95.6 -
1.17-
55% of 84 duels -
29% of 7 situations -
Nuke10
30% -
0.71 -
85.1 -
0.89-
40% of 63 duels -
0% of 4 situations -
Cache5
20% -
0.67 -
82.5 -
0.85-
39% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ezforbiggi plays

Across 120 matches ezforbiggi averages K/R 0.73, ADR 82.7 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 44 of 120 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 59 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. ezforbiggi loses the most ELO on Mirage (−89 ELO, win rate 47%). Improved over the last three months: Win rate +15 pp, ELO +196. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.99, ADR at 82.2. Last 30 days: 35 matches, win rate 60%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.