ezah

Germany
165 matches tracked 46 matches in 30 days
Last updated:

How does ezah play?

Rating 1.02 (from 66 matches) K/R 0.68 ADR 77.8 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 66 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 51%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 2.1+0.5 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 3%−7 pp better than 21%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.6
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 36%
Rounds with 3K 4.0%+0.1 pp better than 58%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 22x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 5.1+0.9 better than 72%
Enemies flashed per round 0.46+0.19 better than 88%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.13, ADR +12.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −13 pp, ELO −243

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.59).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
38 matches · 34% wins
On Mirage −25 ELO
21 matches · 52% wins
Between 18:00 and 24:00 −22 ELO, win rate 44%
On Fridays −31 ELO, win rate 21%

ezah loses the most ELO on Dust 2: −46 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
34% better than 8%
0.69 better than 35%
75.7 better than 30%
1.07 better than 70%
43% of 138 duels better than 14%
33% of 21 situations better than 37%
Ancient36
58% better than 71%
0.74 better than 59%
87.0 better than 84%
1.09 better than 82%
50% of 175 duels level
38% of 32 situations level
Inferno33
55% better than 58%
0.64 better than 21%
71.2 better than 15%
1.03-
48% of 112 duels better than 37%
29% of 21 situations better than 30%
Mirage21
52% better than 57%
0.62 better than 9%
74.6 better than 25%
0.92-
46% of 92 duels better than 29%
57% of 14 situations better than 91%
Cache20
45% -
0.68 -
77.2 -
0.94-
50% of 78 duels -
33% of 15 situations -
Nuke12
83% -
0.81 -
87.9 -
1.08-
66% of 53 duels -
38% of 8 situations -
Anubis5
20% -
0.58 -
64.3 -
0.81-
41% of 22 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ezah plays

Across 165 matches ezah averages K/R 0.68 and ADR 77.8; the rating across the 66 rated matches is 1.02. Biggest strength: Rounds with a death at 70%. That is better than 82% of players on level 7. Most room to improve: Utility with impact at 29%. That is better than only 13% of players on level 7. On average 15.1 kills per match, 43% of them headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 25 of 66 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 116 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: October 2026 at 1.07. ezah loses the most ELO on Dust 2 (−46 ELO, win rate 34%). Things go best on Inferno (+67 ELO, win rate 55%). Improved over the last three months: K/R +0.13, ADR +12.2. Got weaker: Headshots −5 pp, Win rate −13 pp, ELO −243. Last 30 days: 46 matches, win rate 46%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.