eyiyen

Turkey
On FACEIT since 2018 115 matches tracked 47 matches in 30 days
ELO ▲ 81
2,233
30-day peak: 2,233
Rank EU
#127,135
Turkey #3,343 in Turkey
Last updated:

How does eyiyen play?

Rating 1.11 K/R 0.80 ADR 85.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.0
Knife kills 2 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 20x 4K, 5 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +416
= Stayed the same
Win rate at 55%, First kills at 8%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −5.6, Headshots −3 pp, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −6 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 41 · Anubis
  5. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 78%
0.78 better than 70%
83.6 better than 65%
1.08 better than 66%
53% of 146 duels better than 62%
38% of 29 situations right on the average
Anubis25
56% better than 64%
0.88 better than 95%
90.4 better than 90%
1.23 better than 95%
64% of 90 duels better than 97%
58% of 19 situations better than 90%
Mirage19
53% better than 57%
0.79 better than 73%
83.5 better than 64%
1.07 better than 65%
51% of 61 duels right on the average
42% of 19 situations better than 62%
Cache11
73% -
0.86 -
87.4 -
1.21-
65% of 31 duels -
63% of 8 situations -
Inferno8
38% -
0.72 -
80.1 -
0.93-
46% of 28 duels -
60% of 5 situations -
Vertigo4
50% -
0.69 -
75.9 -
0.96-
38% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eyiyen plays

Across 115 matches eyiyen averages K/R 0.80, ADR 85.2 and a rating of 1.11. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 52 of 115 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. Things go best on Dust 2 (+54 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, +13 ELO. Improved over the last three months: ELO +416. Got weaker: K/R −0.06, Rating −0.10, ADR −5.6, Headshots −3 pp, Clutch 1v1 −8 pp. Unchanged in recent months: Win rate at 55%, First kills at 8%. Last 30 days: 47 matches, win rate 53%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.