extrasport

Russia
On FACEIT since 2017 155 matches tracked 22 matches in 30 days
Last updated:

How does extrasport play?

Rating 0.94 (from 95 matches) K/R 0.65 ADR 69.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 24%+13 pp better than 91%
K/D 0.90−0.14 better than 8%
Pistol kills per match 2.6
Knife kills 3 in 155 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 14x 4K, 5 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.31+0.01 better than 55%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +6.1
= Stayed the same
Win rate at 46%
▼ Got worse
Headshots −2 pp, ELO −530

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.58).

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
23 matches · 30% wins
On Dust 2 −55 ELO
37 matches · 43% wins
Between 18:00 and 24:00 −142 ELO, win rate 39%
On Mondays −62 ELO, win rate 41%

extrasport loses the most ELO in match 2 of the day: −85 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Nuke
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 38%
0.68 better than 20%
73.9 better than 16%
0.93 better than 14%
46% of 248 duels better than 20%
38% of 24 situations level
Dust 237
43% better than 19%
0.65 better than 10%
69.5 better than 4%
0.97 better than 26%
48% of 182 duels better than 31%
37% of 19 situations better than 47%
Nuke17
47% better than 20%
0.71 better than 34%
72.4 better than 14%
1.17-
51% of 72 duels better than 44%
50% of 12 situations better than 78%
Anubis16
44% better than 22%
0.62 better than 4%
65.0 better than 1%
0.86-
43% of 76 duels better than 9%
64% of 14 situations better than 95%
Cache15
60% -
0.55 -
59.9 -
0.83-
35% of 75 duels -
50% of 6 situations -
Ancient10
30% -
0.69 -
71.2 -
0.87-
33% of 61 duels -
56% of 9 situations -
Inferno6
33% -
0.60 -
62.0 -
0.82-
50% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How extrasport plays

Across 155 matches extrasport averages K/R 0.65 and ADR 69.8; the rating across the 95 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 46%. That is better than 86% of players on level 10. Most room to improve: Damage per round (ADR) at 69.8. That is better than only 2% of players on level 10. On average 14.1 kills per match, 47% of them headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 23 of 95 matches the rating was 1.10 or higher (24%), in 46 it was below 0.90. In 107 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: September 2026 at 1.00. extrasport loses the most ELO in match 2 of the day (−85 ELO, win rate 30%). Things go best on Mirage (+6 ELO, win rate 49%). Improved over the last three months: K/R +0.09, ADR +6.1. Got weaker: Headshots −2 pp, ELO −530. Unchanged in recent months: Win rate at 46%. Last 30 days: 22 matches, win rate 41%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.