ext-

Brazil
On FACEIT since 2026 113 matches tracked 23 matches in 30 days
ELO ▲ 153
2,178
30-day peak: 2,178
Rank SA ▲ 1,922 places
#3,742
Brazil #2,304 in Brazil
30 days · prev. #5,664 · best #3,690
Last updated:

How does ext- play?

Rating 1.23 K/R 0.83 ADR 86.1 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 113 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.34+0.31 · Ø 1.03 better than 98%
Pistol kills per match 3.2
Knife kills 1 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 19x 4K, 2 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +641
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.23, Rating −0.31, ADR −21.2, Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.71 (at the start 0.94). Slightly below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −7 ELO
28 matches · 50% win rate
Between 0:00 and 6:00 +87 ELO, win rate 58%
On Thursdays +25 ELO, win rate 42%

ext- loses the most ELO in match 2 of the day: −7 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage
  4. Most kills in a match: 44 · Cache
  5. Highest rating in a match: 3.04 · Cache

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
70% better than 96%
0.80 better than 77%
83.5 better than 64%
1.18 better than 88%
57% of 169 duels better than 81%
47% of 32 situations better than 76%
Dust 234
68% better than 95%
0.85 better than 89%
88.3 better than 82%
1.27 better than 95%
52% of 124 duels better than 56%
38% of 26 situations better than 47%
Cache14
50% -
1.04 -
104.0 -
1.49-
78% of 49 duels -
71% of 7 situations -
Anubis6
33% -
0.78 -
80.7 -
1.15-
50% of 16 duels -
100% of 1 situations -
Ancient5
60% -
0.80 -
76.5 -
1.12-
48% of 25 duels -
25% of 4 situations -
Nuke4
50% -
0.66 -
70.7 -
1.00-
50% of 6 duels -
33% of 6 situations -
Inferno3
67% -
0.85 -
80.0 -
1.28-
18% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ext- plays

Across 113 matches ext- averages K/R 0.83, ADR 86.1 and a rating of 1.23. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 60% headshots. The strongest map is Mirage with a 70% win rate in 47 matches. In 70 of 113 matches the rating was 1.10 or higher (62%), in 19 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.44. ext- loses the most ELO in match 2 of the day (−7 ELO, win rate 50%). Things go best on Mirage (+144 ELO, win rate 70%). Match no. 1 of the day goes best: 73% win rate, +135 ELO. Improved over the last three months: Win rate +8 pp, ELO +641. Got weaker: K/R −0.23, Rating −0.31, ADR −21.2, Headshots −6 pp. Last 30 days: 23 matches, win rate 70%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.