ext-
Name history of ext-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.34 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 63% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.98. Last 3 months: 0.71 (at the start 0.94). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.44. Last 3 months: 1.06 (at the start 1.37). Slightly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 102.0. Last 3 months: 74.5 (at the start 95.7). Clearly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 66%. Last 3 months: 56% (at the start 62%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 76%. Last 3 months: 68% (at the start 60%). Well above the average (51%).
Best month: October 2026 with 2,163. Last 3 months: 2,178 (at the start 1,537).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ext- loses the most ELO in match 2 of the day: −7 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Reached level 10 · Mirage
- Longest win streak: 12 wins in a row · Mirage
- Most kills in a match: 44 · Cache
- Highest rating in a match: 3.04 · Cache
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How ext- plays
Across 113 matches ext- averages K/R 0.83, ADR 86.1 and a rating of 1.23. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 60% headshots. The strongest map is Mirage with a 70% win rate in 47 matches. In 70 of 113 matches the rating was 1.10 or higher (62%), in 19 it was below 0.90. In 93 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.44. ext- loses the most ELO in match 2 of the day (−7 ELO, win rate 50%). Things go best on Mirage (+144 ELO, win rate 70%). Match no. 1 of the day goes best: 73% win rate, +135 ELO. Improved over the last three months: Win rate +8 pp, ELO +641. Got weaker: K/R −0.23, Rating −0.31, ADR −21.2, Headshots −6 pp. Last 30 days: 23 matches, win rate 70%, net ELO +161.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.