expr4ind

BG
On FACEIT since 2014 220 matches tracked 56 matches in 30 days
ELO ▲ 176
3,013
30-day peak: 2,929
Rank EU ▲ 2,269 places
#7,287 #54 in BG
30 days · before #9,556 · best #7,231
Last updated:

How does expr4ind play?

Rating 1.04 (from 85 matches) K/R 0.67 ADR 70.1 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 85 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 8% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4.0 pp better than 7%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 1%−10 pp better than 6%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.4
Knife kills 3 in 220 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.2 pp better than 17%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 20x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 66%−5.0 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, ADR at 70.9
▼ Got worse
Win rate −5 pp, ELO −213

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.67).

Patterns

From the last 220 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −165 ELO
49 matches · 47% wins
On Mirage −109 ELO
61 matches · 56% wins
On Ancient −99 ELO
48 matches · 48% wins

expr4ind loses the most ELO in match 2 of the day: −165 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
56% better than 65%
0.69 better than 26%
72.0 better than 11%
1.08 better than 63%
50% of 214 duels better than 41%
35% of 37 situations better than 40%
Dust 249
53% better than 54%
0.70 better than 30%
72.5 better than 12%
1.04 level
54% of 155 duels better than 65%
38% of 50 situations level
Ancient48
48% better than 35%
0.66 better than 12%
66.4 better than 1%
1.06 better than 59%
47% of 121 duels better than 26%
28% of 36 situations better than 27%
Cache21
38% –
0.60 –
64.6 –
0.95–
52% of 62 duels –
33% of 15 situations –
Inferno20
70% better than 92%
0.74 level
75.4 better than 21%
1.07–
60% of 77 duels better than 85%
64% of 11 situations better than 94%
Nuke20
50% better than 30%
0.61 better than 3%
67.0 better than 3%
0.96–
36% of 69 duels better than 1%
33% of 12 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How expr4ind plays

Across 220 matches expr4ind averages K/R 0.67 and ADR 70.1; the rating across the 85 rated matches is 1.04. Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Damage per round (ADR) at 70.1. That is better than only 3% of players on level 10. On average 14.5 kills per match, 59% of them headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 32 of 85 matches the rating was 1.10 or higher (38%), in 26 it was below 0.90. In 137 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. expr4ind loses the most ELO in match 2 of the day (−165 ELO, win rate 47%). Things go best on Dust 2 (+66 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −213. Unchanged in recent months: K/R at 0.68, ADR at 70.9. Last 30 days: 56 matches, win rate 55%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.