expl0ss1ve

South Korea
On FACEIT since 2023 143 matches tracked 44 matches in 30 days
Last updated:

How does expl0ss1ve play?

Rating 0.93 K/R 0.69 ADR 76.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 50%+1 pp · Ø 49% better than 60%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 21%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 59%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 45%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.90−0.07 · Ø 0.97 better than 26%
Pistol kills per match 1.9
Knife kills 7 in 143 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.7%0.0 pp · Ø 12.7% right on the average
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 37%
MVPs per match 2.2+0.1 · Ø 2.1 better than 63%
4Ks and aces 15x 4K, 0 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 8%
Enemies flashed per round 0.09−0.15 · Ø 0.24 better than 10%
Deaths per round 77%+4 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 74.6, ELO at 956
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −43 ELO
34 matches · 47% win rate
On Mirage −27 ELO
30 matches · 57% win rate
Between 12:00 and 18:00 −73 ELO, win rate 45%

expl0ss1ve loses the most ELO in match 2 of the day: −43 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.81 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
48% better than 45%
0.62 better than 13%
68.5 better than 8%
0.82 better than 7%
50% of 212 duels better than 53%
17% of 6 situations better than 7%
Mirage30
57% better than 77%
0.69 better than 41%
78.4 better than 51%
0.92 better than 29%
48% of 188 duels better than 42%
38% of 16 situations better than 53%
Ancient27
52% better than 57%
0.71 better than 54%
76.9 better than 40%
0.96 right on the average
56% of 131 duels better than 87%
42% of 19 situations better than 63%
Dust 226
54% better than 69%
0.73 better than 62%
78.8 better than 52%
1.01 better than 61%
51% of 124 duels better than 58%
44% of 9 situations better than 70%
Nuke18
56% better than 61%
0.71 better than 43%
77.0 better than 42%
0.97 better than 41%
50% of 90 duels right on the average
30% of 10 situations better than 21%
Cache7
57% -
0.73 -
83.1 -
0.95-
42% of 43 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How expl0ss1ve plays

Across 143 matches expl0ss1ve averages K/R 0.69, ADR 76.0 and a rating of 0.93. Biggest strength: Rounds with first kill at 13%, better than 90% of level 5 players. Most room to improve: Utility damage per round at 1.9, better than only 8% of level 5 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 45 of 143 matches the rating was 1.10 or higher (31%), in 67 it was below 0.90. In 111 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. expl0ss1ve loses the most ELO in match 2 of the day (−43 ELO, win rate 47%). Things go best in match 4 of the day (+36 ELO, win rate 75%). Match no. 4 of the day goes best: 75% win rate, +36 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 74.6, ELO at 956. Last 30 days: 44 matches, win rate 52%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.