exidil-

AS
147 matches tracked 30 matches in 30 days
Last updated:

How does exidil- play?

Rating 0.98 (from 37 matches) K/R 0.72 ADR 77.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 9
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−14 pp better than 4%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−12 pp better than 3%
AWP share of kills 31%+20 pp better than 97%
K/D 0.98−0.02 better than 36%
Pistol kills per match 2.3
Knife kills 9 in 147 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 16%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 6x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 92%
Utility damage per round 5.3+1.0 better than 77%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +201
= Stayed the same
K/R at 0.72, ADR at 77.2, Headshots at 36%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −94 ELO
39 matches · 54% wins
Between 18:00 and 24:00 −89 ELO, win rate 42%

exidil- loses the most ELO on Mirage: −94 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Highest rating in a match: 1.70 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 64%
0.71 better than 39%
74.5 better than 20%
1.10-
47% of 150 duels better than 29%
24% of 29 situations better than 14%
Dust 237
54% better than 62%
0.74 better than 54%
81.6 better than 58%
0.99-
56% of 215 duels better than 80%
32% of 22 situations better than 34%
Ancient22
50% level
0.71 better than 34%
75.3 better than 20%
1.07-
53% of 86 duels better than 66%
38% of 16 situations level
Anubis20
35% better than 11%
0.63 better than 6%
70.5 better than 7%
0.71-
52% of 127 duels better than 60%
33% of 9 situations better than 38%
Nuke11
55% -
0.82 -
85.4 -
1.24-
64% of 59 duels -
29% of 7 situations -
Inferno10
50% -
0.75 -
83.7 -
0.89-
48% of 50 duels -
17% of 6 situations -
Cache8
38% -
0.74 -
74.9 -
-
44% of 34 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exidil- plays

Across 147 matches exidil- averages K/R 0.72 and ADR 77.3; the rating across the 37 rated matches is 0.98. Biggest strength: Utility with impact at 43%. That is better than 92% of players on level 9. Most room to improve: Headshot rate at 36%. That is better than only 3% of players on level 9. On average 15.7 kills per match, 36% of them headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 13 of 37 matches the rating was 1.10 or higher (35%), in 19 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: October 2026 at 1.03. exidil- loses the most ELO on Mirage (−94 ELO, win rate 54%). Things go best on Dust 2 (+43 ELO, win rate 54%). Improved over the last three months: ELO +201. Unchanged in recent months: K/R at 0.72, ADR at 77.2, Headshots at 36%, Win rate at 51%. Last 30 days: 30 matches, win rate 47%, ELO balance −7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.