exert-

Japan
On FACEIT since 2014 182 matches tracked 59 matches in 30 days
ELO
2,319
Peak across recorded matches: 2,319
Rank OCE ▲ 417 places
#481
Japan #8 in Japan
30 days · prev. #898 · best #408
Last updated:

How does exert- play?

Rating 1.18 K/R 0.83 ADR 86.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 182 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.21+0.17 · Ø 1.04 better than 91%
Pistol kills per match 3.4
Knife kills 6 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 92%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 84%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 38x 4K, 10 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.5, ELO +196, First kills +3 pp, Clutch 1v1 +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, Win rate −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
66 matches · 52% win rate
In match 2 of the day −26 ELO
43 matches · 47% win rate
On Tuesdays −46 ELO, win rate 41%

exert- loses the most ELO on Mirage: −31 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.42 · Inferno
  3. Most kills in a match: 41 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
52% right on the average
0.85 better than 89%
87.7 better than 81%
1.19 better than 89%
58% of 377 duels better than 84%
30% of 47 situations better than 26%
Dust 238
63% better than 86%
0.86 better than 91%
91.3 better than 89%
1.19 better than 89%
59% of 206 duels better than 85%
32% of 22 situations better than 31%
Anubis27
63% better than 83%
0.81 better than 78%
82.9 better than 57%
1.16 better than 85%
51% of 125 duels better than 44%
38% of 24 situations right on the average
Inferno20
40% better than 12%
0.83 better than 79%
88.1 better than 73%
1.22 better than 88%
59% of 94 duels better than 79%
18% of 11 situations better than 11%
Ancient18
44% better than 24%
0.80 better than 73%
81.2 better than 46%
1.14 better than 80%
59% of 76 duels better than 86%
17% of 6 situations better than 8%
Cache7
43% -
0.76 -
79.7 -
1.06-
54% of 28 duels -
25% of 4 situations -
Nuke6
33% -
0.85 -
87.1 -
1.14-
65% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exert- plays

Across 182 matches exert- averages K/R 0.83, ADR 86.9 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 106 of 182 matches the rating was 1.10 or higher (58%), in 38 it was below 0.90. In 182 matches with detailed stats: 38 4Ks and 10 aces. Best month by rating: September 2026 at 1.24. exert- loses the most ELO on Mirage (−31 ELO, win rate 52%). Things go best on Anubis (+66 ELO, win rate 63%). Match no. 3 of the day goes best: 61% win rate, +52 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.5, ELO +196, First kills +3 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −9 pp, Win rate −6 pp. Last 30 days: 59 matches, win rate 51%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.