execkez-

Mongolia
On FACEIT since 2021 335 matches tracked 146 matches in 30 days
ELO ▲ 432
2,602
30-day peak: 2,602
Rank SEA ▲ 71 places
#723
Mongolia #167 in Mongolia
30 days · prev. #794 · best #657
Last updated:

How does execkez- play?

Rating 1.13 (from 285 matches) K/R 0.81 ADR 87.3 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 285 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 53%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.12+0.09 · Ø 1.03 better than 72%
Pistol kills per match 3.4
Knife kills 5 in 335 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 59x 4K, 6 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +9.6, Headshots +2 pp, Win rate +11 pp, ELO +406
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
78 matches · 38% win rate
On Anubis −26 ELO
31 matches · 55% win rate
Between 6:00 and 12:00 −120 ELO, win rate 39%
On Wednesdays −3 ELO, win rate 40%

execkez- loses the most ELO on Dust 2: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.41 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
52% right on the average
0.81 better than 77%
86.9 better than 74%
1.10 better than 68%
56% of 519 duels better than 74%
29% of 70 situations better than 23%
Dust 278
38% better than 9%
0.80 better than 74%
86.5 better than 74%
1.09 better than 64%
52% of 282 duels right on the average
30% of 33 situations better than 27%
Ancient54
59% better than 70%
0.84 better than 85%
89.3 better than 83%
1.20 better than 89%
57% of 244 duels better than 77%
36% of 28 situations better than 46%
Anubis31
55% better than 54%
0.86 better than 91%
88.9 better than 85%
1.22 better than 91%
55% of 123 duels better than 67%
47% of 17 situations better than 73%
Inferno18
39% better than 10%
0.75 better than 46%
82.7 better than 45%
1.10 better than 55%
51% of 91 duels better than 37%
29% of 14 situations better than 25%
Cache17
35% -
0.78 -
87.1 -
1.05-
56% of 78 duels -
71% of 7 situations -
Nuke17
47% better than 24%
0.84 better than 83%
88.7 better than 77%
1.16-
47% of 68 duels better than 23%
44% of 9 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How execkez- plays

Across 335 matches execkez- averages K/R 0.81 and ADR 87.3; the rating across the 285 rated matches is 1.13. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 62% headshots. The strongest map is Ancient with a 59% win rate in 54 matches. In 144 of 285 matches the rating was 1.10 or higher (51%), in 86 it was below 0.90. In 277 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. execkez- loses the most ELO on Dust 2 (−49 ELO, win rate 38%). From match no. 5 of the day on, things go best: 53% win rate, +31 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +9.6, Headshots +2 pp, Win rate +11 pp, ELO +406. Last 30 days: 146 matches, win rate 53%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.